Devil May Cry: Difference between revisions

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1,462 bytes added ,  12 November 2021
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|widescreenpatch  = 1
|widescreenpatch  = 1
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|ko_rating        = 18
|ko_rating        = 18
|eu_rating        = 16+
|eu_rating_text    = Violence
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Animated Violence, Horror Themes
|au_rating_text    = Animated Violence, Horror Themes
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65038<br />SLPM-66502 <small>(Mega Hits!)</small><br />SLPM-74230 <small>(PlayStation 2 the Best)</small><br />SLPM-65023 <small>(Demo)</small><br />SLPM-61010 <small>(Trial Edition Ver. 2)</small><br />SLPM-61008 <small>(Trial Edition Ver. 2)</small><br />SLPM-67502
|serialsNTSCJ      = SLPM-65038<br />SLPM-66502 <small>(Mega Hits!)</small><br />SLPM-74230 <small>(PlayStation 2 the Best)</small><br />SLPM-65023 <small>(Demo)</small><br />SLPM-61010 <small>(Trial Edition Ver. 2)</small><br />SLPM-61008 <small>(Trial Edition Ver. 2)</small><br />SLPM-67502
|CRCsNTSCJ        = 96B2F56D
|CRCsNTSCJ        = 96B2F56D<br />C0E5F643 <small>(Korea)</small>
|releasedateNTSCJ  = August 23, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 25, 2002 <small>(Mega Hits!)</small><br />August 24, 2006 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = August 23, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 25, 2002 <small>(Mega Hits!)</small><br />August 24, 2006 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Comments=Didn't notice any slowdown playing at all. Noticed an occasional bugged effect (appears as a weird square on glowing objects) that wasn't consistent and the occasional minor shadow glitch, but nothing too noticeable.
|Comments=Didn't notice any slowdown playing at all. Noticed an occasional bugged effect (appears as a weird square on glowing objects) that wasn't consistent and the occasional minor shadow glitch, but nothing too noticeable.
|Tester=Darkshadows
|Tester=Darkshadows
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/K
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** mVU Flag Hack: Enabled
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=The game runs at full speed of 1620p (3K) 60 FPS, without brakes, bugs or freezes. But there is a minus - the game is a little blurry due to the hardware mode, but this does not greatly affect the game.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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==The gallery==
==The gallery==
<gallery>
<gallery widths="175px" heights="100px">
Devil_May_Cry-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
File:Devil_May_Cry_Forum_3.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_3.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_4.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_4.jpg|Devil May Cry (SLES 50358)
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