Devil May Cry: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Devil_May_Cry_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Devil_May_Cry_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445101-devil-may-cry Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445101-devil-may-cry Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/445101-devil-may-cry/index.html GameRankings]|93/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/devil-may-cry Metacritic]|94/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2001/10/16/devil-may-cry IGN]|9.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/devil-may-cry Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/ps2/action/devilmaycry/review.html GameSpot]|9.1/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_dmc Eurogamer]|9/10}}
|gameinfo          = Legends tell of a demon swordsman named Sparda, who awoke to justice and rebelled against the devil, waging a one-man support of the human world. Now, 2,000 years later, a dark figure named Dante--private investigator of the supernatural--finds clues that the devil is rallying to rise up again against mankind. By Dante's demon blood, you enter this dark realm of demonic marionettes, unearthly phantoms, grim reapers, and other retched souls. Transform to a demon state to inflict devastating attacks on enemies in this gothic battle of good against evil.
|gameinfo          = Legends tell of a demon swordsman named Sparda, who awoke to justice and rebelled against the devil, waging a one-man support of the human world. Now, 2,000 years later, a dark figure named Dante--private investigator of the supernatural--finds clues that the devil is rallying to rise up again against mankind. By Dante's demon blood, you enter this dark realm of demonic marionettes, unearthly phantoms, grim reapers, and other retched souls. Transform to a demon state to inflict devastating attacks on enemies in this gothic battle of good against evil.
<!-- General props -->
<!-- General props -->
|widescreenpatch  = 1
|widescreenpatch  = 1
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|ko_rating        = 18
|ko_rating        = 18
|eu_rating        = 16+
|eu_rating_text    = Violence
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Animated Violence, Horror Themes
|na_rating        = M
|na_rating        = M
|na_rating_text    = Blood, Violence
|na_rating_text    = Blood, Violence
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65038<br />SLPM-66502 <small>(Mega Hits!)</small><br />SLPM-74230 <small>(PlayStation 2 the Best)</small><br />SLPM-65023 <small>(Demo)</small><br />SLPM-61010 <small>(Trial Edition Ver. 2)</small><br />SLPM-61008 <small>(Trial Edition Ver. 2)</small><br />SLPM-67502
|serialsNTSCJ      = SLPM-65038<br />SLPM-66502 <small>(Mega Hits!)</small><br />SLPM-74230 <small>(PlayStation 2 the Best)</small><br />SLPM-65023 <small>(Demo)</small><br />SLPM-61010 <small>(Trial Edition Ver. 2)</small><br />SLPM-61008 <small>(Trial Edition Ver. 2)</small><br />SLPM-67502
|CRCsNTSCJ        = 96B2F56D
|CRCsNTSCJ        = 96B2F56D<br />C0E5F643 <small>(Korea)</small>
|releasedateNTSCJ  = August 23, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 25, 2002 <small>(Mega Hits!)</small><br />August 24, 2006 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = August 23, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 25, 2002 <small>(Mega Hits!)</small><br />August 24, 2006 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core2 Extreme Processor QX9770 @ 3.20 GHz
|CPU=Intel Core2 Extreme QX9770 @ 3.20 GHz
|GPU=GIGABYTE NVIDIA GeForce 8600GT 256MB
|GPU=GIGABYTE GeForce 8600GT @ 256 MB
|Revision=0.9.7 r3636
|Revision=0.9.7 (r3636)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.8 RC r4463
|Revision=0.9.8 RC (r4463)
|Graphics=GSdx r4459
|Graphics=GSdx (r4459)
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|OS=Windows
|OS=Windows
|CPU=Intel Core i5-750 @ 2.66 GHz
|CPU=Intel Core i5-750 @ 2.66 GHz
|GPU=ATI Radeon HD 5770 1024MB
|GPU=ATI Radeon HD 5770 @ 1024 MB
|Revision=1.0.0
|Revision=1.0.0
<spoiler show="Settings" hide="Hide images">
* Automatic Gamefixes
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.00(14/06/2004), All recommended hacks except MTVU, Automatic Gamefixes. There are 2 instances where the game hangs after an FMV scene. Skipping these will solve the problem. Aside from the one mentioned above, there is a case of the "shaky" screen and a white "after-image". This can be fixed by enabling Interlacing-->Bob tff and HW Hacks-->Half-pixel Offset.  
|Comments=USA v02.00(14/06/2004), There are 2 instances where the game hangs after an FMV scene. Skipping these will solve the problem. Aside from the one mentioned above, there is a case of the "shaky" screen and a white "after-image". This can be fixed by enabling Interlacing-->Bob tff and HW Hacks-->Half-pixel Offset.  
|Tester={{ForumUser|DUL7}}
|Tester={{ForumUser|DUL7}}
}}
}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Delay VIF1 stalls. Runs above full speed. IPU's are very buggy and can hang in an instant. Getting past intro screens to the menu and ingame is random. Sometimes it makes it, sometimes it doesn't. Had to use a couple fixes to get past the warning screen.
|Comments=Delay VIF1 stalls. Runs above full speed. IPU's are very buggy and can hang in an instant. Getting past intro screens to the menu and ingame is random. Sometimes it makes it, sometimes it doesn't. Had to use a couple fixes to get past the warning screen.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GeForce GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=1.1.0 r5517
|Revision=1.1.0 (r5517)
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0 5478
* SPU2-X 2.0.0 (r5478)
*LilyPad 0.11.0 5403
* LilyPad 0.11.0 (r5403)
|Comments=Runs above full speed. Any rendering res > native results in a mini image double in the upper left corner(see screenshot).
|Comments=Runs above full speed. Any rendering res > native results in a mini image double in the upper left corner(see screenshot).
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
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|OS=?
|OS=?
|CPU=AMD Athlon II X2 255 @ 3.10 GHz
|CPU=AMD Athlon II X2 255 @ 3.10 GHz
|GPU=NVIDIA GeForce 9400GT 1GB
|GPU=NVIDIA GeForce 9400GT @ 1 GB
|Revision=1.1.0 SVN r5530
|Revision=1.1.0 (r5530)
|Graphics=GSdx r5464
|Graphics=GSdx (r5464)
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X ?
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|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz
|GPU=Nvidia GeForce GTX 260 896MB
|GPU=NVIDIA GeForce GTX 260 @ 896 MB
|Revision=1.1.0 r5754
|Revision=1.1.0 (r5754)
|Graphics=GSdx r5752 SSSE3
|Graphics=GSdx SSSE3 (r5752)
|Sound=
|Sound=
*SPU2-X 2.0.0 r5733
* SPU2-X 2.0.0 (r5733)
*LilyPad 0.11.0 r5403
* LilyPad 0.11.0 (r5403)
|Comments=Runs at a decent speed. Only way to run the game is to quickly press select after starting a new game to skip the intro video. Some other videos also seem to hang. Skip Mpeg hack doesn't work.
|Comments=Runs at a decent speed. Only way to run the game is to quickly press select after starting a new game to skip the intro video. Some other videos also seem to hang. Skip Mpeg hack doesn't work.
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10, x64
|OS=Windows 10 x64
|CPU=Intel Core i7 @ 3.4GHz (8MB)
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX750ti 2GB
|GPU=NVIDIA GeForce GTX 750 Ti @ 2 GB
|Revision=PCSX2 1.5.0
|Revision=1.5.0 (???)
|Graphics=GSdx MSVC 19.00 SSE41
<spoiler show="Settings" hide="Hide images">
* Speedhacks:
** EE Cyclerate: 1
** VU Cycle Stealing: 1
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
</spoiler>
|Graphics=GSdx SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.12.0
* LilyPad 0.12.0
|Comments=EE Cyclerate 1, VU Cycle Stealing 1, INTC, Wait Loop Detection, mVU Flag, Game runs great, No more Rectangular Window @ top Left
|Comments=Game runs great. No more rectangular window at top left.
|Tester={{ForumUser|quick-sliver1}}
|Tester={{ForumUser|quick-sliver1}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10 Pro \ Ubuntu 20.04
|CPU=Ryzen 5 3400G
|GPU=Integrated GPU vega 11
|Revision=1.7.0 (dev-43-gefe3bc161)
<spoiler show="Settings" hide="Hide">
* Default options
* No interleacing patch
* No Hud Mod
* Widescreen Patch
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: off
* CRC Hack Level: Automatic
* FMV Aspect ratio Overrride: 4:3
* interleacing : None (need patch)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Runs good 4x resolution, and looks better with PS2 effects almost no missing / broken effects  like HD ports ps3, pc,xbox 360, steam etc, in PCSX2 forums "no interleacing thread" there is a code for disable shaking screen (testing) also a mod for disable blurry top screen more info in Know Issues section.
|Tester=FelixThecat1970
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
*D3D11 software mode
</spoiler>
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Full speed, no noticeable graphical or gameplay issues. Native game seems to run at a variable framerate, tested EE cyclerate +2 and game appears to be running at framerate cap with no issues (ill need to check fmvs at some point).
|Tester=Nyahello
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Blending Unit Accuracy: Full
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Didn't notice any slowdown playing at all. Noticed an occasional bugged effect (appears as a weird square on glowing objects) that wasn't consistent and the occasional minor shadow glitch, but nothing too noticeable.
|Tester=Darkshadows
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/K
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** mVU Flag Hack: Enabled
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=The game runs at full speed of 1620p (3K) 60 FPS, without brakes, bugs or freezes. But there is a minus - the game is a little blurry due to the hardware mode, but this does not greatly affect the game.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Top screen Blurry / Shake screen
|IsFixed=0
|IssueLevel=0
|Description=after PCSX2 1.5 fixed de small box overlay in game a after effect is you see top screen blurry because low resolution health bar and orb overlay in hight resolutions.
|Workaround= In forums here [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=608592#pid608592] there is a cheat for disable the HUD also you will not see subtitles, but give you the option for enable or disable the HUD in game with a combo button, check info there. for shake screen also there is a cheat there (looks better) or select in PCSX2 interleacing another option available.
}}
{{Issue
{{Issue
|IssueName=Small box overlay
|IssueName=Small box overlay
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|IssueLevel=1
|IssueLevel=1
|Description=A small window containing the in-game text messages and subtitles appears usually near the top of the screen.
|Description=A small window containing the in-game text messages and subtitles appears usually near the top of the screen.
|Workaround=Has been fixed in recent v1.5.0 git builds. For older versions go to Config > Video (GS) > Plugin Settings, and set Renderer to '''Native'''.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions go to Config > Video (GS) > Plugin Settings, and set Internal Resolution to '''Native'''.
* Alternatively press SELECT, go to the options menu, and wait for 8 seconds before exiting.'''
* Alternatively press SELECT, go to the options menu, and wait for 8 seconds before exiting.'''
}}
}}
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}}
}}


{{Issue
|IssueName=Broken effect
|IsFixed=0
|IssueLevel=0
|Description=During the ending cutscene (ingame graphics), Dante is the only one that should be glowing purple, but instead the whole room glows too.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


==The gallery==
==The gallery==
<gallery>
<gallery widths="175px" heights="100px">
Devil_May_Cry-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
File:Devil_May_Cry_Forum_3.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_3.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_4.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_4.jpg|Devil May Cry (SLES 50358)
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