Destroy All Humans! 2: Difference between revisions

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|french            = SLES-54384
|french            = SLES-54384
|german            = SLES-54384
|german            = SLES-54384
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH & SLED-54401
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 34: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54384
|serialsPAL        = SLES-54384<br />SLED-54401 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
Line 194: Line 194:
|IssueName=Geometry fails to render while using DX11 Hardware
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description= See my test configuration above for specs (Xproflipscarab) When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible. Can't for the life of me figure out how to upload a screenshot to the gallery; keeps failing to upload Sorry guys.  
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible (PCSX2 revision 1.6.0).
|Workaround=I messed around with a few settings but found no fix, OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
|Workaround=OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
}}
}}


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