Destroy All Humans! 2: Difference between revisions

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|french            = SLES-54384
|french            = SLES-54384
|german            = SLES-54384
|german            = SLES-54384
|english          = SLES-54384 & SLUS-21439 & SLUS-29196
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH & SLED-54401
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 34: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54384
|serialsPAL        = SLES-54384<br />SLED-54401 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
}}
}}
Line 111: Line 111:
|Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used.
|Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7
|CPU=Intel i5 4670K @4.2Ghz
|GPU=GeForce GTX 770 4GB
|Revision=v1.5.0 (git 2534)
|Graphics=GSdx DX11 Hardware
|Sound=
* SPU2-X v2.0.0 r5421
* LilyPad v0.12.1
|Comments=Solid 60 FPS, Skipdraw 5X Scaling 4X. Some issues where the subtitles and the dialog options are not displayed, no character shadows. Strange texture glitches are now fixed.
|Tester=Arkelyos
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD FX8320 Black 8Core @4GHz
|GPU=Saphire r390 8GB Nitro
|Revision=v1.6.0
|Graphics=GSdx 1.2.0 - SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL HW @ 3x - 1080p
* Skipdraw range 1 - 5
* MTVU Hack helps a lot
</spoiler>
|Sound=
* SPU2-X v2.0.0 r5421
* LilyPad v0.12.1
|Comments=BIOS: Japan V01.00. Fair Performance mostly 90+% but does drop to 80% every now and then - I will still enjoy completing the game , Skipdraw hack to fix HW Rendering sadly removes shadows but thats better than having to run it native res and my cpu cant run software very fast. Some bugs with HUD but nothing major. My Rig does not run DX11 HW properly; the ground and a lot of environmental objects do not render so i had to switch to OpenGL.
|Tester=Xproflipscarab
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.0.16
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 650 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Software)
|Tester=?
* Extra rendering threads: 3
* Edge Anti-aliasing: On
* Mipmapping: On
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 1.3.0
|Comments=Works full speed on software mode. Finished the game with no serious issues. Hardware mode has some effect issues.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
}}
}}
 
{{Issue
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=0
|IssueLevel=1
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible (PCSX2 revision 1.6.0).
|Workaround=OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
}}


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