Destroy All Humans! 2: Difference between revisions

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m (Adding a recent test configuration since the mipmap fix on git builds. Game seems now fully playable except for the dialog boxes)
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
}}
}}
Line 128: Line 128:
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, kernel 5.0.16
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 650 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Software)
|Tester=?
* Extra rendering threads: 3
* Edge Anti-aliasing: On
* Mipmapping: On
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Works full speed on software mode. Finished the game with no serious issues. Hardware mode has some effect issues.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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