Destroy All Humans! 2: Difference between revisions

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{{infobox
{{infobox
|image            = Destroy_All_Humans_2.jpeg
|image            = Destroy_All_Humans_2.jpeg
|caption          = NTSC-U Boxart
|caption          =
|developer        = Pandemic Studios
|developer        = Pandemic Studios
|publisher        = [[THQ]]
|publisher        = [[THQ]]
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|gameinfo          = Destroy All Humans! 2 takes the irreverent Sci-Fi action gaming experience into the swinging sixties with all new game features, expanded open-world gameplay and co-op multiplayer. Assuming the role of the Furon Scout - Crypto 137 - players will embark on another mission to earth to take on the world of free love, the Cold War and other 60's era icons. In Destroy All Humans! 2 Players have access to an upgraded arsenal of weapons and enhanced mental abilities while they battle a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors.<br />
|gameinfo          = Destroy All Humans! 2 takes the irreverent Sci-Fi action gaming experience into the swinging sixties with all new game features, expanded open-world gameplay and co-op multiplayer. Assuming the role of the Furon Scout - Crypto 137 - players will embark on another mission to earth to take on the world of free love, the Cold War and other 60's era icons. In Destroy All Humans! 2 Players have access to an upgraded arsenal of weapons and enhanced mental abilities while they battle a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors.<br />
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
|wikipedia        = [http://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932584-destroy-all-humans-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
<!-- General props -->
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932584-destroy-all-humans-2 Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
|au_rating        = M
|au_rating        = M
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating_text    = Crude Humor, Sexual Themes, Strong Language, Violence
|na_rating_text    = Crude Humor, Sexual Themes, Strong Language, Violence
|na_rating        = T
|na_rating        = T
<!-- Language props -->
|italian          = SLES-54384
|italian          = SLES-54384
|spanish          = SLES-54384
|spanish          = SLES-54384
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==Trivia==
*The game has a built-in 16:9 widescreen mode. To enable it start the game and go to Options > Display > Widescreen menu.


==Trivia==
*The game has built in 16:9 widescreen mode. Set it in the games Options > Display > Widescreen menu.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Shadow like glitch
|IssueName=Shadow-like glitch
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Workaround=Switch to software mode and play it there (highly CPU demanding, but usable).<br>
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
Alternatively: Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.
*Alternative Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set "Skipdraw" to 5. This causes character shadows (and some post processing effects) to disappear and triggers a texture popping issue on far away objects.
}}
}}
{{Issue
{{Issue
|IssueName=Software mode object falling
|IssueName=Software mode objects falling
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
|Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
|Workaround=Switch back temporary to hardware mode. Or try not to lure too many enemies towards you. :)
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
}}
}}


==The gallery==
==The gallery==
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File:Destroy_All_Humans!_2_Forum_1.jpg|Destroy All Humans! 2 (SLUS 21439)
File:Destroy_All_Humans!_2_Forum_1.jpg|Destroy All Humans! 2 (SLUS 21439)
</gallery>
</gallery>


{{Destroy All Humans! series}}
{{Destroy All Humans! series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Destroy-All-Humans-2-Make-War-Not-Love-SLUS-21439-U--30214 Destroy All Humans 2 - Make War Not Love (SLUS 21439) (U)]}}
*[http://forums.pcsx2.net/Thread-Destroy-All-Humans-2-Make-War-Not-Love-SLUS-21439-U--30214 Destroy All Humans 2 - Make War Not Love (SLUS 21439) (U)]}}
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