Destroy All Humans! 2: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=31 03 2013 1.1.0 r5604
|Graphics=GSdx 5580 SSE41 [18 03 2013]
|Sound=
*SPU2-X 2.0.0 [24 02 2013]
*LilyPad 0.11.0 [13 01 2013]
|Comments=Ingame has corrupt graphics if gsdx is in hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=AMD Athlon II X2 4450e 3.51GHZ
|GPU=ATI HD Radeon 5450 1GB DDR3
|Revision=1.1.0 Development 5704
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v02.20(10/02/2006), INTC Rotation Detection, Haven't found any issues. Playing great with around 30-38 FPS in Full Screen.
|Tester={{ForumUser|Falconet}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
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