Destroy All Humans! 2: Difference between revisions

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==Known Issues==
==Known Issues==
===Shadow like glitch===
{{Issue
* '''Type:''' Graphics issue
|IssueName=Shadow like glitch
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present in the entire game.
|IssueLevel=0
* '''Solution 01:''' Switch to software mode and play it there (highly CPU demanding, but usable).
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
* '''Solution 02:''' Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.
|Workaround=Switch to software mode and play it there (highly CPU demanding, but usable).<br>
Alternatively: Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.
}}


===Software mode object falling===
{{Issue
* '''Type:''' Graphics issue
|IssueName=Software mode object falling
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
|IssueLevel=1
* '''Solution:''' Switch back temporary to hardware mode. Or try not to lure too many enemies towards you. :)
|Description=Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
|Workaround=Switch back temporary to hardware mode. Or try not to lure too many enemies towards you. :)
}}
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