Destroy All Humans! 2: Difference between revisions

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The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932584-destroy-all-humans-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/932584-destroy-all-humans-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
<!-- General props -->
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
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|french            = SLES-54384
|french            = SLES-54384
|german            = SLES-54384
|german            = SLES-54384
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH & SLED-54401
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54384
|serialsPAL        = SLES-54384<br />SLED-54401 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
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|IssueName=Geometry fails to render while using DX11 Hardware
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description= See my test configuration above for specs (Xproflipscarab) When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible. Can't for the life of me figure out how to upload a screenshot to the gallery; keeps failing to upload Sorry guys.  
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible (PCSX2 revision 1.6.0).
|Workaround=I messed around with a few settings but found no fix, OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
|Workaround=OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
}}
}}


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