Destroy All Humans! 2: Difference between revisions

Jump to navigation Jump to search
m
→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode
No edit summary
m (→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode)
(3 intermediate revisions by 2 users not shown)
Line 8: Line 8:
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932584-destroy-all-humans-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/932584-destroy-all-humans-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
<!-- General props -->
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
Line 23: Line 23:
|french            = SLES-54384
|french            = SLES-54384
|german            = SLES-54384
|german            = SLES-54384
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH & SLED-54401
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 34: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54384
|serialsPAL        = SLES-54384<br />SLED-54401 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
Line 194: Line 194:
|IssueName=Geometry fails to render while using DX11 Hardware
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description= See my test configuration above for specs (Xproflipscarab) When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible. I will try and upload some Screenshots to the gallery.
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible (PCSX2 revision 1.6.0).
|Workaround=I messed around with a few settings but found no fix, OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
|Workaround=OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
}}
}}


ninja
834

edits

Navigation menu