Destroy All Humans! 2: Difference between revisions
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The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins. | The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins. | ||
|wikipedia = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/932584-destroy-all-humans-2 Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}} | ||
<!-- General props --> | <!-- General props --> | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
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|french = SLES-54384 | |french = SLES-54384 | ||
|german = SLES-54384 | |german = SLES-54384 | ||
|english = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH | |english = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH & SLED-54401 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-54384 | |serialsPAL = SLES-54384<br />SLED-54401 <small>(Demo)</small> | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = October 20, 2006<br />October 26, 2006 <small>(Australia)</small> | |releasedatePAL = October 20, 2006<br />October 26, 2006 <small>(Australia)</small> | ||
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|IssueName=Geometry fails to render while using DX11 Hardware | |IssueName=Geometry fails to render while using DX11 Hardware | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible (PCSX2 revision 1.6.0). | ||
|Workaround= | |Workaround=OpenGL HW works very well so I'd say if you have this problem switch to OpenGL | ||
}} | }} | ||