Dead or Alive 2: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = Dead_or_Alive_2.jpg | ||
|caption = | |caption = Japanese cover | ||
|developer = | |developer = Team Ninja | ||
|genre = | |publisher = Tecmo | ||
|gameinfo = | |genre = Fighting | ||
|wikipedia = | |gameinfo = In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.The other defining feature of DOA2, aside from holds/throws/blows, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. | ||
|reviewlinks = | |wikipedia = [http://en.wikipedia.org/wiki/Dead_or_Alive_2 Link] | ||
|reviewscore = | |reviewlinks = [http://www.ign.com/games/dead-or-alive-2/dc-11026 IGN] | ||
|reviewscore = 9.4/10 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = | |NTSCU = 0 | ||
|serialsNTSCU = | |serialsNTSCU = | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
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|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = | |PAL = 0 | ||
|serialsPAL = | |serialsPAL = | ||
|CRCsPAL = | |CRCsPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25002 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = March 30, 2000 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 01:51, 27 February 2015
Dead or Alive 2 | |||||||||||||
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Japanese cover
|
Developer(s): Team Ninja
Publisher(s): Tecmo
Genre: Fighting
Wikipedia: Link
Game review links: IGN
Game review score: 9.4/10
Game description: In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.The other defining feature of DOA2, aside from holds/throws/blows, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Nothing. Game will require a patch to run however i'm not sure how to port the patch from other versions currently., Emulator crashes on startup. | |
NTSC-J | Windows |
|
1.0.0 | GSDX |
|
Europe v2.0, 60 FPS stable, a bit messed up shadows |