DRIV3R: Difference between revisions

9 bytes removed ,  1 September 2020
m
Correction after further testing of the game.
mNo edit summary
m (Correction after further testing of the game.)
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=OpenGL (Hardware) has really poor performance for some reason. (It seems to be using a lot of VRAM to the point where it can crash PCSX2 entirely). I had to switch to D3D11 (Hardware) to get normal performance on higher resolutions. OpenGL only managed to hit 60 FPS after setting it to Native resolution. AI is broken, causing you to get stuck in later missions and unable to proceed further into the game. An example of this is the police AI crashing into walls. (See Known Issues for further details).
|Comments=OpenGL (Hardware) has really poor performance for some reason. (It utilizes 100% of the GPU right away and does not drop down from there). I had to switch to D3D11 (Hardware) to get normal performance on higher resolutions. OpenGL only managed to hit 60 FPS after setting it to Native resolution. AI is broken, causing you to get stuck in later missions and unable to proceed further into the game. An example of this is the police AI crashing into walls. (See Known Issues for further details).
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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