DRIV3R: Difference between revisions

1,566 bytes added ,  1 September 2020
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(The AI is broken in this game on PCSX2, causing you to get softlocked. 'Playable' status means the game is supposed to be able to be finished.)
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|Comments=OpenGL(Hardware) looks decent except for the car texture, but runs very slowly(20fps). Direct3D (Hardware) modes run smoothly when CRC Hack Level is set to "Full (Safest)", but look horrible. Software mode runs quite smooth and looks good, with VU Cycle Stealing speedhack set to 2 even better, but still has dips in performance. You can't complete second mission because of a bug in the (police) AI.
|Comments=OpenGL(Hardware) looks decent except for the car texture, but runs very slowly(20fps). Direct3D (Hardware) modes run smoothly when CRC Hack Level is set to "Full (Safest)", but look horrible. Software mode runs quite smooth and looks good, with VU Cycle Stealing speedhack set to 2 even better, but still has dips in performance. You can't complete second mission because of a bug in the (police) AI.
|Tester=FlatOut
|Tester=FlatOut
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 10 Pro x64 (build 19041)
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|GPU=NVIDIA GeForce GTX 1660 Super @ 6 GB
|Revision=v1.7.0 (dev-204 ga1bf67751)
<span class="mw-customtoggle-Revision">'''[Settings]'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Revision">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</div>
|Graphics=GSdx 1.2.0 AVX2
<span class="mw-customtoggle-Graphics">'''[Settings]'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Graphics">
* Renderer: Direct3D 11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* '''Shader Configuration:'''
** FXAA: ✓
</div>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=OpenGL (Hardware) has really poor performance for some reason. (It seems to be using a lot of VRAM to the point where it can crash PCSX2 entirely). I had to switch to D3D11 (Hardware) to get normal performance on higher resolutions. OpenGL only managed to hit 60 FPS after setting it to Native resolution. AI is broken, causing you to get stuck in later missions and unable to proceed further into the game. An example where you can get stuck is a mission where you have to chase another driver, but instead of that driver reaching its destination, it fails along the route and crashes the car. (See Known Issues as well for that).
|Tester=Ryudo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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