D-A: White: Difference between revisions

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{{info-stub}}


{{infobox
{{infobox
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|publisher        = [[Tonkin House]]
|publisher        = [[Tonkin House]]
|genre            = Visual Novel
|genre            = Visual Novel
|wikipedia        =
|wikipedia        = [https://ja.wikipedia.org/wiki/D%E2%86%92A:WHITE Link (Japanese)]
|gameinfo          =
|gameinfo          = Taking place two months after the events of D→A:BLACK, the player once again takes control of Tōya Shinjō, a "Shinigami" who works together with the angel Yuriel Arlencloyn to guide lost souls called "Creeps" that are lingering in the human realm.
 
D→A:WHITE is a so-called "active novel" -- a visual novel-style adventure game with realtime battle sequences, divided into eight chapters.
 
The majority of the game again proceeds like a visual novel, featuring voiced dialogue sequences with still images, including occasional choices leading to one of 27 different endings; as before, some choices are timed, and allowing the timer to expire also counts as an option. The main difference in gameplay from the previous title is the battle sequences, which have been expanded significantly and now allow for other characters besides Tōya, Yuriel, and Rin to participate depending on the situation.
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921247-d-a-white Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921247-d-a-white Link]
|japanese          = SLPS-25437 &  SLPS-25438 &  SLPS-25619
|japanese          = SLPS-25437 &  SLPS-25438 &  SLPS-25619
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25438<br />SLPS-25437 <small>(First Print Limited Edition)</small><br />SLPS-25619 <small>(Best Price)</small>
|serialsNTSCJ      = SLPS-25438<br />SLPS-25437 <small>(First Print Limited Edition)</small><br />SLPS-25619 <small>(Best Price)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        = 3956B8B6 <small>(for SLPS-25438)</small>
|releasedateNTSCJ  = December 2, 2004<br />February 16, 2006 <small>(Best Price)</small>
|releasedateNTSCJ  = December 2, 2004<br />February 16, 2006 <small>(Best Price)</small>
|statusNTSCJ      =  
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-J
|OS=?
|OS=Windows 10
|CPU=?
|CPU=AMD Ryzen 5 5600G @ 3.90 GHz
|GPU=?
|GPU=AMD Radeon R9-390
|Revision=?
|Revision=1.7.2184
|Graphics=?
|Graphics=build-in
|Sound=?
|Sound=build-in
|Comments=This is a test placeholder. Add your configuration here.
|Comments=Graphics issue: the previous scene / text only dims but is not removed, the new scene is drawn on top of this. Affects D3D and OGL mode.  
|Tester=?
|Tester=McQueen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
 
== Known Issues ==
== Known Issues ==


{{Issue
{{Issue
|IssueName=
|IssueName= clear/draw issue
|IsFixed=
|IsFixed= 0
|IssueLevel=
|IssueLevel= 0
|Description=
|Description= In D3D / OGL, text and scene graphics is not removed but only dimmed. New text / graphics is drawn on top of previous text / graphics.
|Workaround=
|Workaround= Either switch to Software mode - this always works. Alternatively, go into the in-game config menu, find the option 'Flicker' and set it to 0%. This helps in most scenes (except the real-time fights).
}}
}}
-->
 


<!-- Remove comment signs and add game screenshots or videos here -->
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<!-- Replace FileName?.jpg with the correct filenames -->
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<!--
 
== Gallery ==
== Gallery ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
FileName1.jpg
D-A White - title.png
FileName2.jpg
D-A White - game 1.png
D-A White - game 2.png
D-A White - game 3.png
D-A White - game 4.png
</gallery>
</gallery>
-->

Revision as of 01:19, 7 January 2022

D-A: White

Game general and emulation properties:
CERO rating: B
Languages supported:
Japanese: SLPS-25437 & SLPS-25438 & SLPS-25619
Region NTSC-J/C/K:
Serial numbers: SLPS-25438
SLPS-25437 (First Print Limited Edition)
SLPS-25619 (Best Price)
Release date: December 2, 2004
February 16, 2006 (Best Price)
CRCs: 3956B8B6 (for SLPS-25438)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tonkin House
Publisher(s): Tonkin House
Genre: Visual Novel
Wikipedia: Link (Japanese)
Game description: Taking place two months after the events of D→A:BLACK, the player once again takes control of Tōya Shinjō, a "Shinigami" who works together with the angel Yuriel Arlencloyn to guide lost souls called "Creeps" that are lingering in the human realm.

D→A:WHITE is a so-called "active novel" -- a visual novel-style adventure game with realtime battle sequences, divided into eight chapters.

The majority of the game again proceeds like a visual novel, featuring voiced dialogue sequences with still images, including occasional choices leading to one of 27 different endings; as before, some choices are timed, and allowing the timer to expire also counts as an option. The main difference in gameplay from the previous title is the battle sequences, which have been expanded significantly and now allow for other characters besides Tōya, Yuriel, and Rin to participate depending on the situation.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows 10
  • AMD Ryzen 5 5600G @ 3.90 GHz
  • AMD Radeon R9-390
1.7.2184 build-in build-in Graphics issue: the previous scene / text only dims but is not removed, the new scene is drawn on top of this. Affects D3D and OGL mode. McQueen


Trivia

  • Original names: ディーエー ホワイト (SLPS-25438) & (SLPS-25437) & (SLPS-25619)
  • Also known as D→A:WHITE (JP)



Known Issues

clear/draw issue

  • Status: Active
  • Type: Minor
  • Description: In D3D / OGL, text and scene graphics is not removed but only dimmed. New text / graphics is drawn on top of previous text / graphics.
  • Workaround: Either switch to Software mode - this always works. Alternatively, go into the in-game config menu, find the option 'Flicker' and set it to 0%. This helps in most scenes (except the real-time fights).


Gallery