Developer(s): Tonkin House
Publisher(s): Tonkin House
Genre: Visual Novel
Wikipedia: Link (Japanese)
Game description: Taking place two months after the events of D→A:BLACK, the player once again takes control of Tōya Shinjō, a "Shinigami" who works together with the angel Yuriel Arlencloyn to guide lost souls called "Creeps" that are lingering in the human realm.
D→A:WHITE is a so-called "active novel" -- a visual novel-style adventure game with realtime battle sequences, divided into eight chapters.
The majority of the game again proceeds like a visual novel, featuring voiced dialogue sequences with still images, including occasional choices leading to one of 27 different endings; as before, some choices are timed, and allowing the timer to expire also counts as an option. The main difference in gameplay from the previous title is the battle sequences, which have been expanded significantly and now allow for other characters besides Tōya, Yuriel, and Rin to participate depending on the situation.
Test configurations on Windows:
||1.7.2184||build-in||build-in||Graphics issue: the previous scene / text only dims but is not removed, the new scene is drawn on top of this. Affects D3D and OGL mode.||McQueen|
- Original names: ディーエー ホワイト (SLPS-25438) & (SLPS-25437) & (SLPS-25619)
- Also known as D→A:WHITE (JP)
- Status: Active
- Type: Minor
- Description: In D3D / OGL, text and scene graphics is not removed but only dimmed. New text / graphics is drawn on top of previous text / graphics.
- Workaround: Either switch to Software mode - this always works. Alternatively, go into the in-game config menu, find the option 'Flicker' and set it to 0%. This helps in most scenes (except the real-time fights).