Crash Twinsanity: Difference between revisions

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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Line appears where Level of Detail boundary is
|IsFixed=0
|IssueLevel=0
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9).
}}


{{Issue
{{Issue
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|Description=Every character model is partially garbled.
|Description=Every character model is partially garbled.
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
}}
{{Issue
|IssueName=Screen blinking
|IsFixed=0
|IssueLevel=0
|Description=With skipdraw 3 or below, if the character being played as goes too far away from the camera, the screen darkens, which happens in almost every cutscene.
|Workaround=Set skipdraw to 5 or higher, but that removes the HUD and water effects.
}}
}}


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