Crash Twinsanity: Difference between revisions

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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65801<br />SCAJ-20111
|serialsNTSCJ      = SLPM-65801<br />SCAJ-20111
|CRCsNTSCJ        =0CA02D02
|CRCsNTSCJ        = 0CA02D02
|releasedateNTSCJ  = December 9, 2004
|releasedateNTSCJ  = December 9, 2004
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Comments=Europe v01.70(27/02/2003), Texture filtering, Enable HW hacks, EE Cyclerate=2, VU Cycle Stealing=3, MTVU. Runs at 50-60 fps but sometimes drops to 40. Bugs: After the girl Cortex goes "It's easy!" Too easy." He runs off into the mouth of the statue and gets caught on the teeth (see attachment) You can just walk past and continue on the game normally.
|Comments=Europe v01.70(27/02/2003), Texture filtering, Enable HW hacks, EE Cyclerate=2, VU Cycle Stealing=3, MTVU. Runs at 50-60 fps but sometimes drops to 40. Bugs: After the girl Cortex goes "It's easy!" Too easy." He runs off into the mouth of the statue and gets caught on the teeth (see attachment) You can just walk past and continue on the game normally.
|Tester={{ForumUser|ZMangame}}
|Tester={{ForumUser|ZMangame}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5 4690
|GPU=Nvidia Gefore GTX970
|Revision=1.5.0-20180127232611
|Graphics=GSdx (AVX2) 20180127232611
* D3D11 Hardware
|Sound=SPU2-X 1.5.0-20180127232611
|Comments=Runs at 50-60fps. Shadow bug still present, but is not so annoying as in stable(1.4.2) and of course not present at software mode.
|Tester=Javnik
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Microsoft Windows 10 Home (build 17763), 64-bit
|CPU=Intel Core i5-8300H
|GPU=Nvidia Geforce GTX 1050
|Revision=1.5.0-20190517234655
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: Open GL (Hardware)
</spoiler>
|Sound=
* Spu2-X.dll [SPU2-X 20190517234655 2.0.0]
* LilyPad.dll [LilyPad (20190517234655) 0.12.1]
|Comments=Internal Resolution has to be set to native or there's a glitch for distant objects.
No noticable bugs. Plays fine, framerate is solid.
Only tested the first level at the beach.
|Tester=Noenko
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->


==Known Issues==
== Known Issues ==


{{Issue
{{Issue
|IssueName=Messed up polygons on character models
|IssueName=Messed up polygons on character models
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Every character model is partially garbled.
|Description=Every character model is partially garbled.
|Workaround= Switch GSdx to software mode (press F9) to make the textures render normally.
|Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally.
}}
}}
{{Issue
{{Issue
|IssueName=Screen blinking
|IssueName=Screen blinking
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