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| <!-- Remove comment signs and add issues here --> | | <!-- Remove comment signs and add issues here --> |
| <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> |
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| == Known Issues ==
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| {{Issue
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| |IssueName=Line appears where Level of Detail boundary is
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| |IsFixed=1
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| |IssueLevel=0
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| |Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
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| |Workaround=Patched in latest version, but otherwise can be rectified entirely by using Round Sprite: Half.
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| Note: If upscaling with an odd multiplier (x3, x5, x7), a different thin fixed line appears on objects, as if their vertices don't quite align. That one's unfixable. Stick with even upscale multipliers.
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| }}
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| ==Fixed issues== | | ==Fixed issues== |