Crash Twinsanity: Difference between revisions

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{{Issue
{{Issue
|IssueName=Line appears where Level of Detail boundary is
|IssueName=Line appears where Level of Detail boundary is
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary.
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