Crash Bandicoot: The Wrath of Cortex: Difference between revisions

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** Skipdraw Range: 4*4
** Skipdraw Range: 4*4
</spoiler>
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|Sound=SPU2-X v2.0.0
|Sound=SPU2-X v2.0.0 Xaudio2
* Module: Xaudio2
* Interpolation: Gaussian
* Synchronisation: TimeStretch
LilyPad 0.12.1
LilyPad 0.12.1
|Comments=Glitchy overlay in dark levels (Droid Void, Crate Balls of Fire, Knight Time) which essentially makes the game unplayable in hardware mode, so I used software for these levels. Fog doesn't appear in Smokey and the Bandicoot and Force of Nature; in the latter level, you can see scenery pop-in where the fog would normally cover it. Speedhacks make the intro cutscene desync with the audio (I initially EE Cyclerate at -2 and EE Cycle Skipping at 2, but disabled them after the intro). Full speed. Fully playable (I completed the game 106%).   
|Comments=Glitchy overlay in dark levels (Droid Void, Crate Balls of Fire, Knight Time) which essentially makes the game unplayable in hardware mode, so I used software for these levels. Fog doesn't appear in Smokey and the Bandicoot and Force of Nature; in the latter level, you can see scenery pop-in where the fog would normally cover it. Speedhacks make the intro cutscene desync with the audio (I initially EE Cyclerate at -2 and EE Cycle Skipping at 2, but disabled them after the intro). Full speed. Fully playable (I completed the game 106%).   
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