Crash Bandicoot: The Wrath of Cortex: Difference between revisions
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Crash Bandicoot: The Wrath of Cortex (view source)
Revision as of 06:41, 16 August 2021
, 16 August 2021no edit summary
Wiltaprizes (talk | contribs) (Misread my original test info, changed test region from NTSC-U to PAL) |
CynicMimic (talk | contribs) No edit summary |
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(10 intermediate revisions by 3 users not shown) | |||
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|na_rating = E | |na_rating = E | ||
|ko_rating = ALL | |ko_rating = ALL | ||
|italian = SLES-50386 | |italian = SLES-50386 | ||
|dutch = SLES-50386 | |dutch = SLES-50386 | ||
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|french = SLES-50386 | |french = SLES-50386 | ||
|german = SLES-50386 | |german = SLES-50386 | ||
|japanese = SLPM-74003 & SLPM-62114 | |japanese = SLPM-74003 & SLPM-62114 & VW067-J1 & VW067-J2 | ||
|english = SLES-50386 & SLUS-20238 | |english = SLES-50386 & SLUS-20238 & SLUS-20238GH & SLUS-29010 | ||
|korean = SLPM-64509 | |widescreenpatch = 1 | ||
|korean = SLPM-64509 & SLPM-64513 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-62114<br />SLPM-74003 <small>(PlayStation 2 the Best)</small><br />SLPM-64509 | |serialsNTSCJ = SLPM-62114<br />VW067-J1<br />SLPM-74003 <small>(PlayStation 2 the Best)</small><br />VW067-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-64509 <small>(Korea)</small><br />SLPM-64513 <small>(Korea)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 20, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />March 28, 2003 <small>(Korean)</small> | |releasedateNTSCJ = December 20, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />March 28, 2003 <small>(Korean)</small> | ||
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|Comments=Game works very well. It's pretty demanding, but EE cycle rate hack will help. MTVU will cause slowdown in some areas, and is not recommended. A few levels require software mode, but most are fine in hardware. | |Comments=Game works very well. It's pretty demanding, but EE cycle rate hack will help. MTVU will cause slowdown in some areas, and is not recommended. A few levels require software mode, but most are fine in hardware. | ||
|Tester=Blyss Sarania | |Tester=Blyss Sarania | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-4700HQ @ 2.4Ghz | |||
|GPU=NVIDIA GeForce GT 750M | |||
|Revision=1.4.0 | |||
|Graphics=GSdx10 | |||
|Sound= | |||
* SPU-2-X | |||
|Comments=Completed the game, game runs at full speed when using the GPU and Direct3D11 (Hardware). Levels 17,24 (the dark part) needed OpenGL (Software) and had a small slow down. Also used MTVU with no problems. | |||
|Tester=Falcon | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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==Trivia== | ==Trivia== | ||
* Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114) | * Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114) & (SLPM-74003), '''크래쉬 밴디쿳: 마왕의 부활''' (SLPM-64509) & (SLPM-64513) | ||
* Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP) | * Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP) | ||
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File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_1.jpg|Crash Bandicoot: The Wrath of Cortex (SLES 50386) | File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_1.jpg|Crash Bandicoot: The Wrath of Cortex (SLES 50386) | ||
File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_2.jpg|Crash Bandicoot: The Wrath of Cortex (SLUS 20238) | File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_2.jpg|Crash Bandicoot: The Wrath of Cortex (SLUS 20238) | ||
File:CBWOC-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), 16xAF, Widescreen Patch | |||
</gallery> | </gallery> | ||