Crash Bandicoot: The Wrath of Cortex: Difference between revisions

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{{infobox
{{infobox
|image            = Cover_Crash_Bandicoot_The_Wrath_of_Cortex.jpg
|image            = Cover_Crash_Bandicoot_The_Wrath_of_Cortex.jpg
|caption          = Crash Bandicoot: The Wrath of Cortex
|caption          = NTSC-U (Greatest Hits) cover
|developer        = Traveller's Tales
|developer        = Traveller's Tales
|publisher        = [[Vivendi Games|Vivendi Universal Games]] (US), [[Universal Interactive]] (EU), [[Konami]] (JP)
|publisher        = [[Vivendi Games|Vivendi Universal Games]] (US), [[Universal Interactive]] (EU), [[Konami]] (US, EU, JP), [[HanbitSoft]] (KO)
|genre            = Action, Platformer
|genre            = Action, Platformer
|gameinfo          = The fifth Crash adventure features engaging gameplay, quirky characters and exotic locales.  Still smarting from his last defeat, Dr. Neo Cortex has developed a new diabolical plan to steal ancient crystals and unleash destructive gods on Crash and the planet Earth.  With Crash and his sister Coco, it's now up to you to find and return all the crystals across dangerous levels, including a volcanic island, a Japanese village, and the jungles of Africa.  You'll find many ways to move around, whether you maneuver a Jeep, fly a hang glider, or pilot a Crash-Mech.  But don't marvel too long at the new inventions, because you might find yourself in a heap of destruction.
|gameinfo          = The fifth Crash adventure features engaging gameplay, quirky characters and exotic locales.  Still smarting from his last defeat, Dr. Neo Cortex has developed a new diabolical plan to steal ancient crystals and unleash destructive gods on Crash and the planet Earth.  With Crash and his sister Coco, it's now up to you to find and return all the crystals across dangerous levels, including a volcanic island, a Japanese village, and the jungles of Africa.  You'll find many ways to move around, whether you maneuver a Jeep, fly a hang glider, or pilot a Crash-Mech.  But don't marvel too long at the new inventions, because you might find yourself in a heap of destruction.
|wikipedia        = [http://en.wikipedia.org/wiki/Crash_Bandicoot:_The_Wrath_of_Cortex Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Crash_Bandicoot:_The_Wrath_of_Cortex Link]
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/472571-crash-bandicoot-the-wrath-of-cortex Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/472571-crash-bandicoot-the-wrath-of-cortex Link]
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/015/015616.html IGN]|7.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/crash-bandicoot-the-wrath-of-cortex Metacritic]|66/100}}
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/015/015616.html IGN]|7.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/crash-bandicoot-the-wrath-of-cortex Metacritic]|66/100}}
|au_rating        = G
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating_text    = Mild Violence
|na_rating_text    = Mild Violence
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20238<br />SLUS-20238GH <small>(Greatest Hits)</small><br />SLUS-29010 <small>(Demo)</small>
|serialsNTSCU      = SLUS-20238<br />SLUS-20238GH <small>(Greatest Hits)</small><br />SLUS-29010 <small>(Demo)</small>
|CRCsNTSCU        = 103B5706<br/>75182BE5
|CRCsNTSCU        = 103B5706, 75182BE5
|releasedateNTSCU  = October 29, 2001<br />2002 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 29, 2001<br />2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-62114<br />VW067-J1<br />SLPM-74003 <small>(PlayStation 2 the Best)</small><br />VW067-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-64509 <small>(Korea)</small><br />SLPM-64513 <small>(Korea)</small>
|serialsNTSCJ      = SLPM-62114<br />VW067-J1<br />SLPM-74003 <small>(PlayStation 2 the Best)</small><br />VW067-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-64509 <small>(Korea)</small><br />SLPM-64513 <small>(Korea)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        = F8643F9B<br />00A074A7 <small>(SLPM-64513, Korea)
|releasedateNTSCJ  = December 20, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />March 28, 2003 <small>(Korean)</small>
|releasedateNTSCJ  = December 20, 2001<br />October 17, 2002 <small>(PlayStation 2 the Best)</small><br />March 28, 2003 <small>(Korean)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Comments=Completed the game, game runs at full speed when using the GPU and Direct3D11 (Hardware). Levels 17,24 (the dark part) needed OpenGL (Software) and had a small slow down. Also used MTVU with no problems.
|Comments=Completed the game, game runs at full speed when using the GPU and Direct3D11 (Hardware). Levels 17,24 (the dark part) needed OpenGL (Software) and had a small slow down. Also used MTVU with no problems.
|Tester=Falcon
|Tester=Falcon
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2133
<!--
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 2
** mVU Flag Hack
** MTVU
-->
|Graphics=GSdx
<!--
* Renderer: Vulkan
* Large Framebuffer
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Skipdraw Range: 3x3
* FXAA Shader
* Widescreen patch
-->
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 60 FPS without brakes and bugs.
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz (Overclocked to 4.7GHz)
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.2672 (SSE4)
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 0
** MTVU
-->
|Graphics=GSdx 1.2.0
<!--
* Renderer: Vulkan, Software (Droid Void, Crate Balls of Fire, Knight Time)
* Resolution: 3*Native
* GPU Palette Conversion: On
* '''Enable HW Hacks:'''
** Skipdraw Range: 4*4
-->
|Sound=SPU2-X v2.0.0 Xaudio2
LilyPad 0.12.1
|Comments=Glitchy overlay in dark levels (Droid Void, Crate Balls of Fire, Knight Time) which essentially makes the game unplayable in hardware mode, so I used software for these levels. Fog doesn't appear in Smokey and the Bandicoot and Force of Nature; in the latter level, you can see scenery pop-in where the fog would normally cover it. Speedhacks make the intro cutscene desync with the audio (I initially EE Cyclerate at -2 and EE Cycle Skipping at 2, but disabled them after the intro). Full speed. Fully playable (I completed the game 106%). 
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=This game works very well, with slowdowns to 40fps, but usually hitting 60fps. The EE cycle rate hack really helps in most cases with the slowdowns issue. At times, there can be some graphical bugs in some levels, especially with the fog effect.
|Comments=This game works very well, with slowdowns to 40fps, but usually hitting 60fps. The EE cycle rate hack really helps in most cases with the slowdowns issue. At times, there can be some graphical bugs in some levels, especially with the fog effect.
|Tester=wiltaprizes
|Tester=wiltaprizes
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro KDE
|CPU=Intel i5-6500 (4) @ 3.600GHz
|GPU=NVIDIA GeForce GTX 1050 Ti
|Revision=1.7.2678 Nightly
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Game runs fine with default settings
|Tester=Zeron21
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP)
* Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP)


==Fixed Issues==
{{Issue
|IssueName=Broken refraction effect
|IsFixed=1
|IssueLevel=0
|Description=Some surfaces, like ice, have broken refractions, like in the bonus stage on level 1.
|Workaround=Fixed since v1.7.4484. For older builds, enable '''Auto Flush (All Primitives)''' to fix this glitch.
}}
{{Issue
|IssueName=Glitchy overlay
|IsFixed=1
|IssueLevel=1
|Description=The screen is covered in glitched graphics in dark levels (Droid Void, Crate Balls of Fire and Knight Time), essentially making the game unplayable. There is also a glitchy overlay when using the submarine in water levels, but the game is still playable when it is on screen.
|Workaround=Fixed in recent 1.7 builds.
}}
{{Issue
|IssueName=Fog and water effects broken
|IsFixed=1
|IssueLevel=0
|Description=Fog and water effects do not have the correct colors (most visible in Smokey and the Bandicoot and Force of Nature, which have black backgrounds).
|Workaround=Fixed in recent 1.7 builds.
}}
<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
<!--
==Known Issues==
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
-->
-->
==The gallery==
==The gallery==
<gallery>
<gallery>
File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_1.jpg|Crash Bandicoot: The Wrath of Cortex (SLES 50386)
File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_1.jpg|Crash Bandicoot: The Wrath of Cortex (SLES 50386)
File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_2.jpg|Crash Bandicoot: The Wrath of Cortex (SLUS 20238)
File:Crash_Bandicoot_The_Wrath_of_Cortex_Forum_2.jpg|Crash Bandicoot: The Wrath of Cortex (SLUS 20238)
File:CBWOC-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), 16xAF, Widescreen Patch
</gallery>
</gallery>


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