Crash Bandicoot: The Wrath of Cortex: Difference between revisions

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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2133
|Revision=Nightly - v1.7.2133
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2
** EE Cyclerate: -2
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** mVU Flag Hack
** mVU Flag Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan
* Renderer: Vulkan
* Large Framebuffer
* Large Framebuffer
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=build-in
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 60 FPS without brakes and bugs.
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 60 FPS without brakes and bugs.
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|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.2672 (SSE4)
|Revision=1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cyclerate: 0
** EE Cycle Skipping: 0
** EE Cycle Skipping: 0
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan, Software (Droid Void, Crate Balls of Fire, Knight Time)
* Renderer: Vulkan, Software (Droid Void, Crate Balls of Fire, Knight Time)
* Resolution: 3*Native
* Resolution: 3*Native
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* '''Enable HW Hacks:'''
* '''Enable HW Hacks:'''
** Skipdraw Range: 4*4
** Skipdraw Range: 4*4
</spoiler>
-->
|Sound=SPU2-X v2.0.0 Xaudio2
|Sound=SPU2-X v2.0.0 Xaudio2
LilyPad 0.12.1
LilyPad 0.12.1
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* Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114) & (SLPM-74003), '''크래쉬 밴디쿳: 마왕의 부활''' (SLPM-64509) & (SLPM-64513)
* Original names: '''クラッシュ・バンディクー4 さくれつ!魔神パワー''' (SLPM-62114) & (SLPM-74003), '''크래쉬 밴디쿳: 마왕의 부활''' (SLPM-64509) & (SLPM-64513)
* Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP)
* Also known as '''Crash Bandicoot 4: Sakuretsu! Majin Power''' (JP)
==Known Issues==


==Fixed Issues==
{{Issue
|IssueName=Broken refraction effect
|IsFixed=1
|IssueLevel=0
|Description=Some surfaces, like ice, have broken refractions, like in the bonus stage on level 1.
|Workaround=Fixed since v1.7.4484. For older builds, enable '''Auto Flush (All Primitives)''' to fix this glitch.
}}
{{Issue
{{Issue
|IssueName=Glitchy overlay
|IssueName=Glitchy overlay
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The screen is covered in glitched graphics in dark levels (Droid Void, Crate Balls of Fire and Knight Time), essentially making the game unplayable. There is also a glitchy overlay when using the submarine in water levels, but the game is still playable when it is on screen.
|Description=The screen is covered in glitched graphics in dark levels (Droid Void, Crate Balls of Fire and Knight Time), essentially making the game unplayable. There is also a glitchy overlay when using the submarine in water levels, but the game is still playable when it is on screen.
|Workaround=Switch to software renderer with F9 for the dark levels. Setting Skipdraw to 4 makes the overlay less noticeable when using the submarine, but it's still there.
|Workaround=Fixed in recent 1.7 builds.
}}
}}
{{Issue
{{Issue
|IssueName=Fog and water effects broken
|IssueName=Fog and water effects broken
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Fog and water effects do not have the correct colors (most visible in Smokey and the Bandicoot and Force of Nature, which have black backgrounds).
|Description=Fog and water effects do not have the correct colors (most visible in Smokey and the Bandicoot and Force of Nature, which have black backgrounds).
|Workaround=Use software renderer for now.
|Workaround=Fixed in recent 1.7 builds.
}}
}}
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