Constantine: Difference between revisions

Transferred an issue from the comment section from the table to known issues
(Added box art image)
(Transferred an issue from the comment section from the table to known issues)
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*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=BIOS: USA v02.00(14/06/2004), DC and MTGS, VU1Rec and VU0Rec, rCache 0, Console 1, Patches 0, EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. The draw distance is bugged in both normal world and hell.
|Comments=BIOS: USA v02.00(14/06/2004), DC and MTGS, VU1Rec and VU0Rec, rCache 0, Console 1, Patches 0, EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop.
|Tester=K.F
|Tester=K.F
}}
}}
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|Description=Very early in the game you'll find a dumpster than you must climb to continue the story, but it is not possible with default settings.  
|Description=Very early in the game you'll find a dumpster than you must climb to continue the story, but it is not possible with default settings.  
|Workaround=To climb it I found the following setting solved the problem: EE/FPU Advanced Recompile Options set to positive. You must restart the level after changing the settings for this to work from every edge of the dumpster. BUT if you apply this setting without restarting the level then you can climb the dumpster from the right side ONLY.
|Workaround=To climb it I found the following setting solved the problem: EE/FPU Advanced Recompile Options set to positive. You must restart the level after changing the settings for this to work from every edge of the dumpster. BUT if you apply this setting without restarting the level then you can climb the dumpster from the right side ONLY.
}}
{{Issue
|IssueName=Draw Distance
|IsFixed=0
|IssueLevel=0
|Description=The draw distance is bugged in both normal world and hell.
|Workaround=Use software mode.
}}
}}
ninja
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