Champions: Return to Arms: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = CRTA.jpg
|image            = CRTA.jpg
|caption          =
|caption          =
|developer        = Snowblind Studios
|developer        = [[Snowblind Studios]]
|genre            = Action RPG
|publisher        = [[Sony|Sony Online Entertainment]]
|wikipedia        = http://en.wikipedia.org/wiki/Champions:_Return_to_Arms
|genre            = Action, RPG
|gameinfo          =
|wikipedia        = [https://en.wikipedia.org/wiki/Champions:_Return_to_Arms Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/920597-champions-return-to-arms Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/champions-return-to-arms Metacritic]|77/100}}
|gameinfo          = Champions: Return to Arms brings all the hack-and-slash gameplay from Champions of Norrath back to the PlayStation 2. This sequel offers unlimited battles, dangerous missions, and the ability to import characters from the original game. Experience more than 50 levels solo or with three other players, either offline or online. The more medals you earn, the more secret gameplay modes you unlock. Return to Arms offers a host of new monsters, races, items, and artifacts to keep you busy.<br />
Sequel to [[Champions of Norrath]], the story picks up after Innoruuk, the Prince of Hate has been defeated, his essence shattered into the Shards of Hatred and were strewn across the Planes of Power. Within the game story, players have the choice of serving either the forces of Good by destroying the shards to rid the world of Innoruuk, or the legions of Evil gathering the shards to resurrect the fallen god. The paths of Good and Evil travel to the same locations, with variations in mission objectives.
<!-- General props -->
|numberofonlineplayers = 4
|numberofplayers  = 4
|multitap          = 1
|keyboard          = 1
|headset          = 1
|sw-rendering-only = 1
|cpu-intensive    = 1
|widescreenpatch  = 1
|eu_rating        = 12+
|eu_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Blood and Gore, Violence
<!-- Language props -->
|spanish          = SLES-53039
|french            = SLES-53039
|german            = SLES-53039
|english          = SLES-53039 & SLUS-20973 & SLUS-29126
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-209
|serialsNTSCU      = SLUS-20973<br />SLUS-29126 <small>(Demo)</small>
|CRCsNTSCU        = 4028A55F
|CRCsNTSCU        = 4028A55F
|releasedateNTSCU  = February 7, 2005
|releasedateNTSCU  = February 7, 2005
|statusNTSCU      = 1
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-53039
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 18, 2005
|releasedatePAL    = March 18, 2005
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 1
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}
}}


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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows
|CPU=?
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=?
|Revision=1.1.0 (r5576)
|Graphics=?
|Graphics=GSdx SSE4 (r5570)
|Sound=?
|Sound=
|Comments=This is a test placeholder. Add your configuration here.
* SPU2-X 2.0.0
|Tester=?
* LilyPad 0.11.0
|Comments=Status goes from ingame to playable. Runs near full speed. Right half of screen is blank if GSdx is in Hardware mode. Looks fine, apart from occasional texture corruption in Software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 x64
|CPU=AMD Athlon II X2 240 @ 2.80 GHz
|GPU=AMD Radeon HD 7770 @ 1 GB
|Revision=1.2.1 (r5873)
|Graphics=GSdx (r5875)
|Sound=
* SPU2-X 2.0.0 (r5830)
* LilyPad 0.11.0
|Comments=BIOS: Europe v2.00, Needs strong CPU when using software mode. Multiplayer not tested. See Known Issues.
|Tester=Pyr0
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=AMD Ryzen R7 1700X @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.4.0
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: Europe v2.00, At the very beginning of the actual game, the game will run slow. Give it a few seconds and it will start to run smooth.
|Tester=WonderingDane
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Known Issues ==
{{Issue
|IssueName=Half-Screen issue
|IsFixed=1
|IssueLevel=1
|Description=Only half of the screen is displayed.
|Workaround=The issue has been fixed for the Direct3D11 and OpenGL renderers, and "Native" scaling resolutions as of at least PCSX2 stable release v1.4.0. Go Config > Video (GS) > Plugin Settings, and make sure Renderer isn't set to "Direct3D9 (Hardware)", and Internal Resolution isn't set to Custom Resolution.
}}
{{Issue
|IssueName=Game crash
|IsFixed=1
|IssueLevel=1
|Description=Game might crash after a certain amount of time.
|Workaround=This has been fixed as of at least PCSX2 stable release v1.4.0. For older stable versions use the 4 GB patch to avoid game crashes. http://www.ntcore.com/4gb_patch.php
}}




== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
Champions_Return_to_Arms_Forum_1.jpg
</gallery>


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==


{{Issue
{{ForumLinksList|list=
|IssueName=
*[http://forums.pcsx2.net/Thread-Champions-Return-to-Arms-SLUS-20973-U--28706 Champions - Return to Arms (SLUS 20973) (U)]}}
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
-->
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