Castlevania: Lament of Innocence: Difference between revisions

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|Tester=HimaOuji
|Tester=HimaOuji
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=AMD Ryzen 7 3700X
|GPU=AMD RX 5700XT
|Revision=1.6.0-20200506140834
|Graphics=GSdx 1.2.0 AVX2
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Played with no issues, full speed, at 1440p on Safe(Default) preset. The framepacing can become a little erratic after dropping frames for whatever reason (creating a savestate, pausing the emulation, etc.) causing microstutters when the camera pans following the character, turning on vsync fixes it.
|Tester=NxP3
}}
{{TestingFooter}}
{{TestingFooter}}


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{{Issue
{{Issue
|IssueName=Doppleganger freeze
|IssueName=Doppleganger freeze
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Before fighting doppleganger, the cutscene will freeze.
|Description=Before fighting doppleganger, the cutscene will freeze.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set the Clamping Mode to '''None'''.
|Workaround=Fixed as of 1.6.0. For older versions go to Config > Emulation Settings > EE/IOP tab, and set the Clamping Mode to '''None'''.


}}
}}
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