Difference between revisions of "Call of Duty 3"

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m (Interferes with my AKA data collecting... :-\)
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|PAL              = 1
 
|PAL              = 1
|serialsPAL        = SLES-54167
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|serialsPAL        = SLES-54167<br />SLES-54166<br />SLES-54168
 
|CRCsPAL          =
 
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|releasedatePAL    = November 22, 2006<br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small>
 
|releasedatePAL    = November 22, 2006<br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small>

Revision as of 06:08, 16 September 2015

Call of Duty 3
Call of Duty 3 Cover.jpeg
Call of Duty 3 NTSC-U Cover Art
Game general and emulation properties:
GPU intensive game
Software rendering only
Region NTSC-U:
Serial numbers: SLUS-21426
SLUS-21426GH (Special Edition) (Greatest Hits)
Release date: November 7, 2006
August 17, 2007 (Special Edition) (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54167
SLES-54166
SLES-54168
Release date: November 22, 2006
November 24, 2006
October 5, 2007 (Platinum)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Treyarch
Publisher(s): Activision
Genre: FPS
Wikipedia: Link
Game review score: 82/100
Game description: The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France (the Falaise Gap). Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 campaign missions.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Status goes from playable to ingame., IPU's hang. Using SkipMPEG hack gets past intro video for new game, but hangs on loading screen. Menus are corrupt (look fine in gsdx software mode).
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.0 r5857 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Tested in the 3 firsts scenarios(no crashs)Movies okey., Hardware mode have distorcions in the game and its very slow(distorcions in the sky and some glitchs in the scenario),but software mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations make the game a little more slower)
NTSC-U Windows 7
  • Intel i7 4770
  • Nvidia GTX 970
1.3.1 r132925 2015-08-01
  • GSdx SSE41 2015-08-15
  • Mode: SW Direct3D 11
  • SPU2-X 2.0.0 2015-08-15
  • LilyPad 0.11.0 2015-08-15
USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3 Anon



Gameplay Screenshots

Public compatibility forum links