Call of Duty 3: Difference between revisions

Added Test Entry
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(Added Test Entry)
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|Comments=USA v02.20(10/02/2006), Tested in the 3 firsts scenarios(no crashs)Movies okey., Hardware mode have distorcions in the game and its very slow(distorcions in the sky and some glitchs in the scenario),but software mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations make the game a little more slower)
|Comments=USA v02.20(10/02/2006), Tested in the 3 firsts scenarios(no crashs)Movies okey., Hardware mode have distorcions in the game and its very slow(distorcions in the sky and some glitchs in the scenario),but software mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations make the game a little more slower)
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel i7 4770
|GPU=Nvidia GTX 970
|Revision=1.5.1 r132925 2015-08-01
|Graphics=*GSdx SSE41 2015-08-15
*Mode: SW Direct3D 11
|Sound=
*SPU2-X 2.0.0 2015-08-15
*LilyPad 0.11.0 2015-08-15
|Comments= USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3
|Tester=Anon
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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