Call of Duty 3: Difference between revisions

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|gamefaqslink      = [http://www.gamefaqs.com/ps2/932965-call-of-duty-3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932965-call-of-duty-3 Link]
|numberofonlineplayers = 16
|numberofonlineplayers = 16
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-3 Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/call-of-duty-3-review/1900-6162409/ GameSpot]|8.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/call-of-duty-3 Metacritic]|82/100}}, {{ReviewLink|[https://www.ign.com/articles/2006/11/16/call-of-duty-3-review-4 IGN]|8/10}}
|eu_rating        = 16+
|eu_rating        = 16+
|au_rating        = MA
|au_rating        = MA
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 22, 2006 <small>(Australia)</small><br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small>
|releasedatePAL    = November 22, 2006 <small>(Australia)</small><br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments= USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3
|Comments= USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3
|Tester=Anon
|Tester=Anon
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro
|CPU= AMD RYZEN 1800X (OC'd to 3.95 GHz)
|GPU= AMD Radeon RX 580X
|Revision=1.50-dev-2863
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0
|Sound=SPU2-X 20160405000143 2.0.0
|Comments=Game version SLES54166 Bios: Europe 2.00 Game is very, very CPU intensive. Will just about run at full speed with EE Cyclerate and skipping maxed out but extremely choppy in places. DX Hardware rendering results in severe graphical problems. DX software mode deals with these issues as does OpenGL hardware mode, but the latter makes the game even slower.
|Tester=EddieHimself
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU= intel i7-6700K (OC'd to 4.3 GHz)
|GPU= nvidia GeForce GTX 1070
|Revision=v1.7.2144-AVX2
|Graphics=Software renderer
|Sound=Cubeb
|Comments=Game version SLUS-21426, BIOS: USA v02.00(14/06/2004), HW renderer results graphical problems. Software renderer needs very high CPU IPC performance. Even with my OC'ed 6700K emulation speed slowing down like 15-20%.
|Tester=Ahayri
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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Call_of_Duty_3_Forum_1.jpg
Call_of_Duty_3_Forum_1.jpg
</gallery>
</gallery>
{{Call of Duty Franchise}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Call-of-Duty-3-SLUS-21426-U--29022 Call of Duty 3 (SLUS 21426) (U)]}}
*[http://forums.pcsx2.net/Thread-Call-of-Duty-3-SLUS-21426-U--29022 Call of Duty 3 (SLUS 21426) (U)]}}
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