Call of Duty: World at War - Final Fronts: Difference between revisions

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|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = November 12, 2008 <small>(Australia)</small><br />November 14, 2008<br />December 24, 2009 <small>(Platinum)</small>
|releasedatePAL    = November 12, 2008 <small>(Australia)</small><br />November 14, 2008<br />December 24, 2009 <small>(Platinum)</small>
|statusPAL        = 0
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 67: Line 67:
}}
}}
{{TestingEntry
{{TestingEntry
|Status=0
|Status=2
|Region=NTSC-U/PAL-M4
|Region=NTSC-U/PAL-M4
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
|Revision=v1.4.0
|Graphics=GSdx
|Graphics=GSdx32 SSSE3 1.0.0
|Sound=
|Sound=
*SPU2-X
*SPU2-X 2.0.0
*LilyPad
*LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), Intro, Several TLB Miss, due to the fact that, after checking the memory card, the game freezes.
|Comments=Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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