Cabela's Dangerous Hunts 2009: Difference between revisions

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|na_rating        = T
|na_rating        = T
|english          = SLES-55331 & SLUS-21841
|english          = SLES-55331 & SLUS-21841
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21841
|serialsNTSCU      = SLUS-21841
|CRCsNTSCU        =  
|CRCsNTSCU        = 2EC2432C
|releasedateNTSCU  = September 23, 2008
|releasedateNTSCU  = September 23, 2008
|statusNTSCU      =  
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
|macstatusNTSCU    =  
|macstatusNTSCU    =  
Line 34: Line 35:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 10 Pro 64-bit
|CPU=?
|CPU=Intel i7-12700K
|GPU=?
|GPU=NVIDIA GeForce GTX 3070 8GB
|Revision=?
|Revision=1.7.5420
|Graphics=?
<!--
|Sound=?
* Enable Widescreen Patches: ✓
|Comments=This is a test placeholder. Add your configuration here.
-->
|Tester=?
|Graphics=Vulkan
<!--
* Internal Resolution: 4x Native
* Aspect Ratio: Widescreen (16:9)
* Anisotropic Filtering: 16x
* Blending Accuracy: High
-->
|Sound=built-in
|Comments=BIOS: USA v02.30. Goes ingame and runs mostly stable at full speed with 4x res. Some occasional stuttering, even on 1x native res. Set "Blending Accuracy" to "High" to fix the glitching ground textures. The widescreen patch works but still stretches your HUD. I played through the first couple of missions and didn't run into any glaring issues.
|Tester=TomBoss
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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