Burnout Revenge: Difference between revisions

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|french            = SLES-53507
|french            = SLES-53507
|german            = SLES-53507
|german            = SLES-53507
|english          = SLES-53507 & SLUS-21242
|english          = SLES-53507 & SLUS-21242 & SLUS-21242GH & SLUS-29153
|japanese          = SLPM-66108 & SLPM-66652 & SLPM-55004
|japanese          = SLPM-66108 & SLPM-66652 & SLPM-55004
|korean            = SLKA-25304
|korean            = SLKA-25304
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53507<br />SLES-53506<br />SLES-53507/P
|serialsPAL        = SLES-53507<br />SLES-53506<br />SLES-53507/P<br />SLED-53512 <small>(Demo)</small>
|CRCsPAL          = 7E83CC5B
|CRCsPAL          = 7E83CC5B
|releasedatePAL    = September 23, 2005<br />September 26, 2005<br />2006 <small>(Platinum)</small>
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66108<br />SLPM-66652 <small>(EA Best Hits)</small><br />SLPM-55004 <small>(EA:SY! 1980)</small><br />SLAJ-25066<br />SLKA-25304
|serialsNTSCJ      = SLPM-66108<br />SLKA-25304 <small>(Korea)</small><br />SLPM-66652 <small>(EA Best Hits)</small><br />SLPM-55004 <small>(EA:SY! 1980)</small><br />SLAJ-25066
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 20, 2005<br />January 25, 2007 <small>(EA Best Hits)</small><br />May 29, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = October 20, 2005<br />October 24, 2005 <small>(Korea)</small><br />January 25, 2007 <small>(EA Best Hits)</small><br />May 29, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
|Comments= Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all.
|Comments=Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all. Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.
Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.
|Tester=chriztr
|Tester=chriztr
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G
|GPU= AMD Vega M-GH Graphics
|Revision=1.5.0-3179 (GIT)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Tester=pwnedbygary
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues:==
 
{{Issue
{{Issue
|IssueName=Black Sky in GSdx Hardware Mode
|IssueName=Black Sky in GSdx Hardware Mode
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{{Issue
{{Issue
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IssueName=Sun is Visible Through Walls
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=Bugged textures when booting the game via System -> Boot CDVD (full) (most likely due to the game trying to run at 16:9 mode)
|Description=The sun can be seen through walls and objects.
|Workaround=Use System->Boot CDVD (fast), although this way you cannot get the game to work in widescreen mode. Alternatively you can boot the game in software mode (press F9 and then reset), then after starting a race press F9 and exit software mode. The textures will load correctly until you reboot the emulator, even in widescreen mode.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
}}


{{Issue
{{Issue
|IssueName=Sun is Visible Through Walls
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Description=The sun can be seen through walls and objects.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=No workaround is available at this time.
}}
 
==Fixed Issues==
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
 
{{Issue
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IsFixed=1
|IssueLevel=0
|Description=Bugged textures when booting the game via System->Boot CDVD (full).
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.
}}
}}


{{Issue
{{Issue
|IssueName=Grey Lines Within Text
|IssueName=Grey Lines Within Text
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=Nearly all text has dark grey lines running inside each character.  
|Description=Nearly all text has dark grey lines running inside each character.  
|Workaround=Use Software mode.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3]
* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3]


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}
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