Burnout Revenge: Difference between revisions

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|publisher        = [[Electronic Arts]]
|publisher        = [[Electronic Arts]]
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_Revenge Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Revenge Link]
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927225-burnout-revenge Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927225-burnout-revenge Link]
|numberofonlineplayers = 6
|numberofonlineplayers = 6
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/burnout-revenge-review/1900-6132965/ GameSpot]|9.1/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}, {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}
|japan_rating_text = Crime
|japan_rating      = B
|japan_rating      = B
|au_rating        = M
|au_rating        = M
|au_rating_text    = Moderate Violence
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating_text    = Violence
|na_rating_text    = Violence
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53507<br />SLES-53506<br />SLES-53507/P<br />SLED-53512 <small>(Demo)</small>
|serialsPAL        = SLES-53507<br />SLES-53506<br />SLES-53507/P<br />SLED-53512 <small>(Demo)</small>
|CRCsPAL          = 7E83CC5B
|CRCsPAL          = 2CAC3DBC, 7E83CC5B
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
Line 156: Line 159:
|Tester=pwnedbygary
|Tester=pwnedbygary
}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home
|CPU= AMD Ryzen 3 2300U
|GPU= AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments= BIOS: USA 2.30, on D3D11 Hardware with Native Resolution, used default preset (2-safe). 60 FPS on Menus. 30~40 FPS in Races. 60 FPS in Crash mode.
|Tester=El-Chamemo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i5 3470
|GPU= Nvidia GeForce GTX 1650 (4GB)
|Revision=1.7.2
|Graphics=
|Sound=
|Comments= Running the game in Vulcan mode at 3x resolution with EE cyclerate set at 2, pretty much all other settings set at default values: getting nigh flawless performance, 59-60 fps all throughout, no slowdowns noticeable afaik. The sun bug is the only graphical glitch I've encountered so far.
|Tester=Ash97
}}
{{TestingEntry
|Status= 2
|Region= NTSC-U
|OS= Windows 11 Pro 22H2 - 64bit
|CPU= Ryzen 5 5600g - stock
|GPU= NVidia RTX 4060 8gb
|Revision= v1.7.5223
|Graphics= Vulkan
|Sound= default
|Comments= EE cicles 300% - Render resolution 4k - all else default, played almost all events, didn't found any bug, sun works properly now. Game patches applied are 60 fps menus and 60 fps crashes.
|Tester= Daniel Souza
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Fedora Linux 35 (Workstation Edition) 64 bits
|CPU=?
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=?
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=?
|Revision=1.7.2581
|Graphics=?
|Graphics=
|Sound=?
* Renderer: OpenGL HW
|Comments=?
|Sound=
|Tester=?
|Comments=Runs smoothly
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


==Trivia==
==Trivia==
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==Known Issues:==
==Known Issues==
 
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Sun is Visible Through Walls
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|AffectedVersions=All
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
}}


{{Issue
{{Issue
|IssueName=Black Sky in GSdx Hardware Mode
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The sky is not rendered in GSdx Hardware mode.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Sun is Visible Through Walls
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Description=The sun can be seen through walls and objects.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Bugged textures when booting the game via System->Boot CDVD (full).
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.
}}
}}


{{Issue
{{Issue
|IssueName=Grey Lines Within Text
|IssueName=Black Sky in GSdx Hardware Mode
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=The sky is not rendered in GSdx Hardware mode.
|Description=Nearly all text has dark grey lines running inside each character.  
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode. Fixed in 1.7
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Vertical bars in multiplayer
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
}}


{{Issue
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
|Description=Bugged textures when booting the game via System->Boot CDVD (full).
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option.
}}
}}


{{Issue
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IssueName=Grey Lines Within Text
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|AffectedVersions=All
|Workaround=Set Renderer to any of the "(Software)" options.
|Description=Nearly all text has dark grey lines running inside each character.  
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3]
* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3]


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}
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