Burnout Revenge: Difference between revisions

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|publisher        = [[Electronic Arts]]
|publisher        = [[Electronic Arts]]
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_Revenge Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Revenge Link]
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927225-burnout-revenge Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927225-burnout-revenge Link]
|numberofonlineplayers = 6
|numberofonlineplayers = 6
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/burnout-revenge-review/1900-6132965/ GameSpot]|9.1/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}, {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}
|japan_rating_text = Crime
|japan_rating      = B
|japan_rating      = B
|au_rating        = M
|au_rating        = M
|au_rating_text    = Moderate Violence
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating_text    = Violence
|na_rating_text    = Violence
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53507<br />SLES-53506<br />SLES-53507/P<br />SLED-53512 <small>(Demo)</small>
|serialsPAL        = SLES-53507<br />SLES-53506<br />SLES-53507/P<br />SLED-53512 <small>(Demo)</small>
|CRCsPAL          = 7E83CC5B
|CRCsPAL          = 2CAC3DBC, 7E83CC5B
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
|Comments= Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all.
|Comments=Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all. Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.
Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop.
|Tester=chriztr
|Tester=chriztr
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G
|GPU= AMD Vega M-GH Graphics
|Revision=1.5.0-3179 (GIT)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Tester=pwnedbygary
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home
|CPU= AMD Ryzen 3 2300U
|GPU= AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments= BIOS: USA 2.30, on D3D11 Hardware with Native Resolution, used default preset (2-safe). 60 FPS on Menus. 30~40 FPS in Races. 60 FPS in Crash mode.
|Tester=El-Chamemo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i5 3470
|GPU= Nvidia GeForce GTX 1650 (4GB)
|Revision=1.7.2
|Graphics=
|Sound=
|Comments= Running the game in Vulcan mode at 3x resolution with EE cyclerate set at 2, pretty much all other settings set at default values: getting nigh flawless performance, 59-60 fps all throughout, no slowdowns noticeable afaik. The sun bug is the only graphical glitch I've encountered so far.
|Tester=Ash97
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Fedora Linux 35 (Workstation Edition) 64 bits
|CPU=?
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=?
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=?
|Revision=1.7.2581
|Graphics=?
|Graphics=
|Sound=?
* Renderer: OpenGL HW
|Comments=?
|Sound=
|Tester=?
|Comments=Runs smoothly
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


==Trivia==
==Trivia==
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==Known Issues:==
==Known Issues==
{{Issue
|IssueName=Sun is Visible Through Walls
|IsFixed=1
|IssueLevel=0
|AffectedVersions=All
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
 
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=1
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
}}


{{Issue
{{Issue
|IssueName=Black Sky in GSdx Hardware Mode
|IssueName=Black Sky in GSdx Hardware Mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The sky is not rendered in GSdx Hardware mode.
|Description=The sky is not rendered in GSdx Hardware mode.
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode.
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode. Fixed in 1.7
}}
}}


{{Issue
{{Issue
|IssueName=Sun is Visible Through Walls
|IssueName=Vertical bars in multiplayer
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|AffectedVersions=All
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Description=The sun can be seen through walls and objects.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
}}


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|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3]
* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3]


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)]
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}}
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