Burnout Revenge: Difference between revisions

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|publisher        = [[Electronic Arts]]
|publisher        = [[Electronic Arts]]
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_Revenge Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Revenge Link]
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|cpu-intensive    = 1
|cpu-intensive    = 1
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|widescreenpatch  = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927225-burnout-revenge Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927225-burnout-revenge Link]
|numberofonlineplayers = 6
|numberofonlineplayers = 6
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/burnout-revenge-review/1900-6132965/ GameSpot]|9.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}, {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/burnout-revenge-review/1900-6132965/ GameSpot]|9.1/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}, {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}
|japan_rating_text = Crime
|japan_rating_text = Crime
|japan_rating      = B
|japan_rating      = B
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|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Fedora Linux 35 (Workstation Edition) 64 bits
|CPU=?
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=?
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=?
|Revision=1.7.2581
|Graphics=?
|Graphics=
|Sound=?
* Renderer: OpenGL HW
|Comments=?
|Sound=
|Tester=?
|Comments=Runs smoothly
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


==Trivia==
==Trivia==
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Black Sky in GSdx Hardware Mode
|IssueName=Sun is Visible Through Walls
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The sky is not rendered in GSdx Hardware mode.
|AffectedVersions=All
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode. Fixed in 1.7
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
}}


{{Issue
{{Issue
|IssueName=Sun is Visible Through Walls
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=The sun can be seen through walls and objects.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
}}


{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IssueName=Black Sky in GSdx Hardware Mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Description=The sky is not rendered in GSdx Hardware mode.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode. Fixed in 1.7
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Vertical bars in multiplayer
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