Burnout Dominator: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Dominator Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Dominator Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}}
|gameinfo          = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
|gameinfo          = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
<!-- General props -->
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21596
|serialsNTSCU      = SLUS-21596
|CRCsNTSCU        = BEBF8793
|CRCsNTSCU        = 8C9576A1
|releasedateNTSCU  = March 6, 2007
|releasedateNTSCU  = March 6, 2007
|statusNTSCU      = 2
|statusNTSCU      = 2
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54627<br />SLES-54681
|serialsPAL        = SLES-54627<br />SLES-54681
|CRCsPAL          =  
|CRCsPAL          = 8C9576B4
|releasedatePAL    = March 22, 2007 <small>(Australia)</small><br />March 23, 2007
|releasedatePAL    = March 22, 2007 <small>(Australia)</small><br />March 23, 2007
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66739<br />SLPM-55036 <small>(EA:SY! 1980)</small><br />SLAJ-25094
|serialsNTSCJ      = SLPM-66739<br />SLPM-55036 <small>(EA:SY! 1980)</small><br />SLAJ-25094
|CRCsNTSCJ        =
|CRCsNTSCJ        = DDF76A98
|releasedateNTSCJ  = September 20, 2007<br />July 24, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = September 20, 2007<br />July 24, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
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|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 2600 @ 3.70 GHz
|GPU=NVIDIA RTX 2060 6GB
|Revision=1.7.0-dev (1294-gf5346129a)
|Graphics=GSdx
|Sound=Plugins are now built-in.
|Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render.
|Tester=Ridge
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 Nightly 1.7.2672
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Rendering: Direct3D11 Hardware
* Native Resolution: 640x448
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off (Default)
</spoiler>
|Sound=Built-in
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game.
|Tester=El-Chamemo
}}
{{TestingFooter}}
{{TestingFooter}}


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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Glitched reflections and textures
|IsFixed=0
|IssueLevel=0
|Description=Certain reflections and textures do not load correctly.
|Workaround=Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full).
}}
 
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=In multiplayer, bars of white obscure much of both split screens.
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Untextured sky/no light rings
|IssueName=Untextured sky/no light rings
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sky is either untextured or renders without light rings.
|Description=Sky is either untextured or renders without light rings.
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{{Issue
{{Issue
|IssueName=Glitched reflections and textures
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Grey line on the track
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Certain reflections and textures do not load correctly.
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
|Workaround=Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full).
|Workaround=1.6 Go to Video(GS) > Plugin settings > Check Enable Hardware Hacks > Advanced Settings and Hacks. Set Half-pixel Offset to Special (Texture). 1.7 Config > Graphics Settings > Hacks > Manual HW Hacks > Set Half-pixel Offset to Special (Texture).
}}
}}


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|IssueName=Dulled Surfaces
|IssueName=Dulled Surfaces
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Fixed in PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.
}}
}}


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|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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</gallery>
</gallery>


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-Dominator-SLUS-21596-U--28521 Burnout Dominator (SLUS 21596) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-Dominator-SLUS-21596-U--28521 Burnout Dominator (SLUS 21596) (U)]}}
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