Burnout Dominator: Difference between revisions

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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Untextured sky/no light rings
|IsFixed=0
|IssueLevel=0
|Description=Sky is either untextured or renders without light rings.
|Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.
}}
{{Issue
{{Issue
|IssueName=Glitched reflections and textures
|IssueName=Glitched reflections and textures
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{{Issue
{{Issue
|IssueName=Dulled Surfaces
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Untextured sky/no light rings
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
|Description=Sky is either untextured or renders without light rings.
|Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.
}}
}}


{{Issue
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}
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{{Issue
{{Issue
|IssueName=Grey line on the track
|IssueName=Grey line on the track
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
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}}
}}


==Fixed Issues==
{{Issue
|IssueName=Dulled Surfaces
|IsFixed=0
|IssueLevel=-1
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
}}
 
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Vertical bars in multiplayer
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