Burnout Dominator: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Dominator Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Dominator Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}}
|gameinfo          = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
|gameinfo          = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
<!-- General props -->
<!-- General props -->
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|Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render.
|Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render.
|Tester=Ridge
|Tester=Ridge
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 Nightly 1.7.2672
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Rendering: Direct3D11 Hardware
* Native Resolution: 640x448
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off (Default)
</spoiler>
|Sound=Built-in
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game.
|Tester=El-Chamemo
}}
}}


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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Untextured sky/no light rings
|IssueName=Glitched reflections and textures
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Sky is either untextured or renders without light rings.
|Description=Certain reflections and textures do not load correctly.
|Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.
|Workaround=Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full).
}}
}}


{{Issue
{{Issue
|IssueName=Glitched reflections and textures
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Certain reflections and textures do not load correctly.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full).
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Dulled Surfaces
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Untextured sky/no light rings
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Sky is either untextured or renders without light rings.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again.
}}
}}


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|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IssueName=Grey line on the track
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=1.6 Go to Video(GS) > Plugin settings > Check Enable Hardware Hacks > Advanced Settings and Hacks. Set Half-pixel Offset to Special (Texture). 1.7 Config > Graphics Settings > Hacks > Manual HW Hacks > Set Half-pixel Offset to Special (Texture).
}}
}}


{{Issue
{{Issue
|IssueName=Grey line on the track
|IssueName=Dulled Surfaces
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry.
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Workaround=Set Renderer to Software mode (F9).
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Vertical bars in multiplayer
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