Burnout 3: Takedown: Difference between revisions

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{{infobox
{{infobox game
|image            = Bo3td.JPG
|image            = Bo3td.JPG
|caption          = Burnout 3: Takedown
|caption          = Burnout 3: Takedown
Line 31: Line 30:
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = r5179
 
|gsname            = GSDX
[[Category:Temp - unverified automatically converted pages]]
|gsver            = r5179 0.1.16
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU2-X
{{TestingHeader|OS=Windows}}
|soundver          = r4945m 1.4.0
{{TestingEntry
|padname          = LilyPad
|Status=?
|padver            = r4510 0.10.0
|Region=?
|dvdplugname      = CdvdGigaherz
|OS=?
|dvdplugver        = 0.8.0
|CPU=Intel Core i5 2500K @ 4.3 GHz
|biosver          =
|GPU=nVidia GeForce 9800GTX+
|hacks            =
|Revision=r5179
|fpsinfo          = 60. Completely fine.
|Graphics=GSDX r5179 0.1.16
|comment          =
|Sound=
* SPU2-X r4945m 1.4.0
* LilyPad r4510 0.10.0
|Comments=
*Works great, check known issues for a workaround for the sky
*Works great, check known issues for a workaround for the sky


<!-- Linux specs -->
|Tester=?
|linuxpcsx2ver    = 1.0.0 r5409
}}
|linuxgsname      = GSDX
{{TestingFooter}}
|linuxgsver        = 0.1.16 (OpenGL Software)
 
|linuxsoundname    = SPU2-X
{{TestingHeader|OS=Linux}}
|linuxsoundver    = 2.0.0
{{TestingEntry
|linuxpadname      = Pokopom
|Status=?
|linuxpadver      = 2.0.0
|Region=?
|linuxdvdplugname  = CDDVDnull
|OS=?
|linuxdvdplugver  = 0.6.0
|CPU=?
|linuxbiosver      = USA 02.30
|GPU=?
|linuxhacks        =
|Revision=1.0.0 r5409
|Graphics=GSDX 0.1.16 (OpenGL Software)
|Sound=SPU2-X 2.0.0
|Comments=Pokopom 2.0.0 USA 02.30  
* 3 frames skipping, EE Clamping None, No Frame Limiting
* 3 frames skipping, EE Clamping None, No Frame Limiting
|linuxfpsinfo      = 30
*
|linuxcomment      =
* ZZ OGL only renders menus
* ZZ OGL only renders menus


<!-- Minimal PC specs -->
|Tester=?
|cputype          = Intel Core i5 2500K @ 4.3 GHz
|gputype          = nVidia GeForce 9800GTX+
|pccomment        =  
}}
}}
{{TestingFooter}}
<br /><br />
<br /><br />



Revision as of 16:28, 13 August 2014

Burnout 3: Takedown

Burnout 3: Takedown
Region NTSC-U:
Serial numbers: SLUS-21050
Release date: September 7, 2004
CRCs: BEBF8793
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: September 10, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: October 14, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Genre: Arcade Racing
Wikipedia: Link
Game description: Burnout 3: Takedown is the third game in the Burnout series of video games. Released on September 7, 2004, developed by Criterion Games and published by Electronic Arts (the first Burnout game EA published), the game drew critical acclaim and a large fanbase.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core i5 2500K @ 4.3 GHz
  • nVidia GeForce 9800GTX+
r5179 GSDX r5179 0.1.16
  • SPU2-X r4945m 1.4.0
  • LilyPad r4510 0.10.0
  • Works great, check known issues for a workaround for the sky
?


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
1.0.0 r5409 GSDX 0.1.16 (OpenGL Software) SPU2-X 2.0.0 Pokopom 2.0.0 USA 02.30
  • 3 frames skipping, EE Clamping None, No Frame Limiting
  • ZZ OGL only renders menus
?




Known Issues

Shader Issues in Multiplayer

  • Status: Active
  • Type: Major
  • Description: In multiplayer, bars of white obscure much of both split screens.
  • Workaround: Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works.

Black Sky / Car window breaking effect is missing

  • Status: Active
  • Type: Minor
  • Description: Sky is rendered black and car windows don't appear broken after a crash
  • Workaround: Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged :)

Missing blur effects

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: Blur effects when moving fast are missing
  • Workaround: Use software mode of GSdx

Purple windows/textures

  • Status: Active
  • Type: Major
  • Affected Game Versions: All
  • Description: Bugged textures when booting the game via System->Boot CDVD (full) (most probably due to the game trying to run at 16:9 mode)
  • Workaround: Use System->Boot CDVD (fast), although this way you cannot get the game to work in wide screen mode