Burnout 3: Takedown: Difference between revisions

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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          = CD49B0DE
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Only issue is the ongoing black sky bug which I was able to fix with F9 toggle.
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Only issue is the ongoing black sky bug which I was able to fix with F9 toggle.
|Tester=pwnedbygary
|Tester=pwnedbygary
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 2004 64-Bit
|CPU= Intel Core i7 9750H @ 2.6 GHz
|GPU= AMD Radeon Pro 555X @ 4 GB
|Revision=1.7.0-dev-126 g65604a5c2 (Manually compiled w/ added OPL VMC support)
|Graphics=GSdx AVX2 1.2.0 Hardware
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lillypad 0.12.1
|Comments=Played on a Mid 2019 MacBook Pro 15" via BootCamp. Used Async mix for audio and the F9 trick to fix the skies. Mostly 60 fps with occasional stutters, completely playable from start to finish. The game indeed looks a bit darker that the original, and textures might sometimes flicker.
|Tester=DevilDimon
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Tester= joder666
|Tester= joder666
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Fedora 33
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Sound=
* SPU2-X 2.0.0
|Comments=Need to load on software mode on switch back to hardware to have the sky working.
|Tester=CptAdhoc
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Ubuntu 20.04
|CPU=Intel Core i7-8750H CPU @ 2.20GHz
|GPU=Quadro P1000 4 GB
|Revision=1.7.0 ([https://github.com/PCSX2/pcsx2/commit/95b5ab5f1fb2dbdbbb302d17c988493cea244acd 95b5ab5])
|Graphics=GSdx 1.2.0 AVX2
* Renderer: OpenGL Software
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed in software mode.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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