Burnout 3: Takedown: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_3 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}}
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
<!-- General props -->
<!-- General props -->
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|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|korean            = SLKA-25206
|korean            = SLKA-25206
|french            = SLES-52585
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          = CD49B0DE
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 (r5852)
|Revision=1.1.0 (r5852)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin: ✓
** INTC Spin: ✓
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** mVU Flag: ✓
** mVU Flag: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
|Revision=1.3.1 (git r182)
|Revision=1.3.1 (git r182)
<spoiler show=Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** mVU Flag: ✓
** mVU Flag: ✓
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** EE Cyclerate: 1  
** EE Cyclerate: 1  
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx 0.1.16 SSE4  
|Graphics=GSdx 0.1.16 SSE4  
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Custom Resolution: 2560x1440
* '''Shader Configuration:'''
* '''Shader Configuration:'''
** FXAA: ✓
** FXAA: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Plays at average speed, has frame drops, has some minor graphical issues.
|Comments=Plays at average speed, has frame drops, has some minor graphical issues.
<spoiler show="Settings" hide="Hide">
<!--
* Demands a high CPU/GPU. i've set 2x in order to play at 60fps
* Demands a high CPU/GPU. i've set 2x in order to play at 60fps
* Black sky bug still happen, F9 doesn't fix it
* Black sky bug still happen, F9 doesn't fix it
* Sometimes the game has fps drops in certain areas
* Sometimes the game has fps drops in certain areas
* Sometimes it has slowed audio, maybe could be fixed with async mode in SPU2
* Sometimes it has slowed audio, maybe could be fixed with async mode in SPU2
</spoiler>
-->
|Tester=Zerel
|Tester=Zerel
}}
}}
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|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Only issue is the ongoing black sky bug which I was able to fix with F9 toggle.
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Only issue is the ongoing black sky bug which I was able to fix with F9 toggle.
|Tester=pwnedbygary
|Tester=pwnedbygary
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 2004 64-Bit
|CPU= Intel Core i7 9750H @ 2.6 GHz
|GPU= AMD Radeon Pro 555X @ 4 GB
|Revision=1.7.0-dev-126 g65604a5c2 (Manually compiled w/ added OPL VMC support)
|Graphics=GSdx AVX2 1.2.0 Hardware
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
-->
|Sound=
* SPU2-X 2.0.0
* Lillypad 0.12.1
|Comments=Played on a Mid 2019 MacBook Pro 15" via BootCamp. Used Async mix for audio and the F9 trick to fix the skies. Mostly 60 fps with occasional stutters, completely playable from start to finish. The game indeed looks a bit darker that the original, and textures might sometimes flicker.
|Tester=DevilDimon
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 21H2 64 bit
|CPU= AMD Ryzen 5 5600x
|GPU= Nvidia RTX 2060 Super
|Revision=1.7.0
|Graphics=AVX2 Vulkan
* Resolution: 4x Native
|Sound=SPU2 Cubeb
|Comments=Pretty much perfect with skipdraw set to 1/1 to remove the blur.
|Tester=JordanTheToast‎
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 21H2 (OS Build 19044.1706)
|CPU= AMD Ryzen 7 2700x
|GPU= Nvidia RTX 3080 Ti
|Revision=1.7.2847-Nightly (AVX2-Qt)
|Graphics=AVX2 Automatic
* Resolution: 4x Native
|Sound=
* Cubeb (Cross-platform)
|Comments=Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections)
|Tester=ZaliaS‎
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Tester= joder666
|Tester= joder666
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Fedora 33
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Sound=
* SPU2-X 2.0.0
|Comments=Need to load on software mode on switch back to hardware to have the sky working.
|Tester=CptAdhoc
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Ubuntu 20.04
|CPU=Intel Core i7-8750H CPU @ 2.20GHz
|GPU=Quadro P1000 4 GB
|Revision=1.7.0 ([https://github.com/PCSX2/pcsx2/commit/95b5ab5f1fb2dbdbbb302d17c988493cea244acd 95b5ab5])
|Graphics=GSdx 1.2.0 AVX2
* Renderer: OpenGL Software
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed in software mode.
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Fedora Linux 35 (Workstation Edition) 64 bits
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=1.7.2581
|Graphics=GSdx
* Renderer: OpenGL HW
|Sound=
|Comments=Runs smoothly
|Tester=CptAdhoc
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=SteamOS Holo 3.3.2
|CPU=AMD Custom APU 0405 @ 2.8 GHz
|GPU=AMD Custom GPU 0405
|Revision=1.7.3415 qt
|Graphics=
* Renderer: Vulkan
|Sound=
|Comments=Steam Deck ; Runs smoothly
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


 
== Fixed Issues ==
==Known Issues==
{{Issue
{{Issue
|IssueName=Black Sky / Shattered Car Window Effect is Missing
|IssueName=Black Sky / Shattered Car Window Effect is Missing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sky is rendered black and car windows don't appear broken after a crash.
|Description=Sky is rendered black and car windows don't appear broken after a crash.
|Workaround=Switch to software mode(F9 button), load an event, and then switch back to hardware mode(F9 button again). The sky will now be blue(although it can appear a bit bugged) until you restart PCSX2. Keep loading events in software mode to avoid to the bugged effects in the sky.
|Workaround=Fixed as of 1.7.0.
}}
 
{{Issue
|IssueName=Broken Fog
|IsFixed=0
|IssueLevel=0
|Description=Fog in this game is not properly emulated and does not appear as a result.
|Workaround=Use Software mode.
}}
}}


{{Issue
|IssueName=Sun is Visible Through Walls
|IsFixed=0
|IssueLevel=0
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Vertical bars in progressive scan mode
|IssueName=Vertical bars in progressive scan mode
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|Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack.  
|Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack.  
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
{{Issue
|IssueName=Broken Fog
|IsFixed=1
|IssueLevel=0
|Description=Fog in this game is not properly emulated and does not appear as a result.
|Workaround=Use Software mode.
}}
{{Issue
|IssueName=Sun is Visible Through Walls
|IsFixed=1
|IssueLevel=0
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=1
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=1
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=1
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


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* [https://youtu.be/_Vtbwa2-tOM Gameplay Footage]
* [https://youtu.be/_Vtbwa2-tOM Gameplay Footage]


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}}
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