Burnout 3: Takedown: Difference between revisions

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|Comments=Played on a Mid 2019 MacBook Pro 15" via BootCamp. Used Async mix for audio and the F9 trick to fix the skies. Mostly 60 fps with occasional stutters, completely playable from start to finish. The game indeed looks a bit darker that the original, and textures might sometimes flicker.
|Comments=Played on a Mid 2019 MacBook Pro 15" via BootCamp. Used Async mix for audio and the F9 trick to fix the skies. Mostly 60 fps with occasional stutters, completely playable from start to finish. The game indeed looks a bit darker that the original, and textures might sometimes flicker.
|Tester=DevilDimon
|Tester=DevilDimon
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 21H2 64 bit
|CPU= AMD Ryzen 5 5600x
|GPU= Nvidia RTX 2060 Super
|Revision=1.7.0
|Graphics=AVX2 Vulkan
* Resolution: 4x Native
|Sound=SPU2 Cubeb
|Comments=Pretty much perfect with skipdraw set to 1/1 to remove the blur.
|Tester=JordanTheToast‎
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU= Nvidia RTX 3080 Ti
|GPU= Nvidia RTX 3080 Ti
|Revision=1.7.2847-Nightly (AVX2-Qt)
|Revision=1.7.2847-Nightly (AVX2-Qt)
|Graphics=AVX2
|Graphics=AVX2 Automatic
* Renderer: Automatic
* Resolution: 4x Native
* Internal Resolution: 4x Native
|Sound=
|Sound=
* Cubeb (Cross-platform)
* Cubeb (Cross-platform)
|Comments=Runs perfectly 1440p@60FPS.
|Comments=Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections)
<spoiler show="Settings" hide="Hide">
* Enable MTVU (Increase performance)
* Enable Manual Hardware Renderer Fixes:
    * Auto Flush (Fixes blur)
    * Disable Safe Features (Fixes distant texture wrapping)
* Enable Precache Textures (Fixes reflections)
</spoiler>
|Tester=ZaliaS‎
|Tester=ZaliaS‎
}}
}}
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