Burnout: Difference between revisions

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865 bytes added ,  3 September 2018
Source: redump (confirmed)
(v1.2.1-728 is actually 1.3.0-728. Faulty version number on buildbot. Fixed. Also sorted test cases.)
(Source: redump (confirmed))
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{{infobox
{{infobox
|image            = Burnout (NTSC-U).jpg
|image            = Burnout (NTSC-U).jpg
|caption          = Burnout NTSC-U Cover
|caption          =
|developer        = [[Criterion Games]]
|developer        = Criterion Games
|publisher        = [[Acclaim Entertainment]]
|publisher        = [[Acclaim]]
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_(video_game) Link]
|gameinfo          = Burnout is a racing game that was developed by Criterion Games and published by Acclaim Entertainment. It was released for the PlayStation 2 in North America on 7 November 2001 and in Europe on 16 November 2001. The GameCube and Xbox versions were released a year later in North America on 29 April 2002 and in Europe on 3 May 2002.
|gamefaqslink      = [https://www.gamefaqs.com/ps2/531286-burnout Link]
 
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/531286-burnout/index.html GameRankings]|80/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout Metacritic]|79/100}}
|gameinfo          = Burnout brings high-energy, arcade-style street racing to your gaming console.  Drive more than 300 realistic vehicles, and then crash them in spectacular, slow-motion fashion. Burnout monitors your driver's heart rate: You're rewarded for near-misses and the more risks you take.  Cruise the United States and Europe on 14 awesome, traffic-filled courses, through cities and into the countryside. Instant replays allow you to relive your handiwork from multiple angles, in all of its cringe-inducing, metal-bashing glory.<br />
The main gameplay mode in Burnout is the Championship mode, which is a selection of events with three or four races in each. Here the player competes against three other cars on various courses. Each event gets harder and requires the player to use faster cars to reach first place. After completing each event, a Face Off challenge is unlocked which in turn unlocks a new car if won. Other modes include single race, time attack, and 2-Player. Single race is a mode where the player races against three opponents. In time attack, the player must finish a lap in a certain amount of time.
The main gameplay mode in Burnout is the Championship mode, which is a selection of events with three or four races in each. Here the player competes against three other cars on various courses. Each event gets harder and requires the player to use faster cars to reach first place. After completing each event, a Face Off challenge is unlocked which in turn unlocks a new car if won. Other modes include single race, time attack, and 2-Player. Single race is a mode where the player races against three opponents. In time attack, the player must finish a lap in a certain amount of time.
|reviewlinks      = [http://www.ign.com/articles/2001/11/02/burnout-6 IGN]
<!-- General props -->
|reviewscore      = 8.6/10
|numberofplayers  = 2
|widescreen        = 1
|na_rating        = E
|na_rating_text    = Mild Violence
<!-- Language props -->
|italian          = SLES-50445
|spanish          = SLES-50445
|french            = SLES-50445
|german            = SLES-50445
|english          = SLES-50445 & SLUS-20307 & SLUS-28006
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20307
|serialsNTSCU      = SLUS-20307<br />SLUS-28006 <small>(Trade Demo)</small>
|CRCsNTSCU        = 4783F7ED
|CRCsNTSCU        = 4783F7ED
|releasedateNTSCU  = November 1, 2001
|releasedateNTSCU  = November 1, 2001
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50445
|serialsPAL        = SLES-50445<br />SLES-50445-P<br />SLED-50617 <small>(Demo)</small>
|CRCsPAL          = 3F721CAD
|CRCsPAL          = 3F721CAD
|releasedatePAL    = November 16, 2001
|releasedatePAL    = November 16, 2001<br />February 7, 2003 <small>(Platinum)</small>
February 7, 2003 (Platinum)
February 7, 2003 (Platinum)
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 0
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}
}}


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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5576
|Revision=1.1.0 (r5576)
|Graphics=GSdx 5570 SSE41 [23 02 2013]
|Graphics=GSdx SSE41 (5570, 23-02-2013)
|Sound=
|Sound=
*SPU2-X 2.0.0 [24 02 2013]
* SPU2-X 2.0.0 (24-02-2013)
*LilyPad 0.11.0 [13 01 2013]
* LilyPad 0.11.0 (13-01-2013)
|Comments=Runs near full speed.
|Comments=Runs near full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 r5852
|Revision=1.1.0 (r5852)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* '''Speedhacks''':
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a good speed.
|Comments=Europe v01.70(27/02/2003), Still Playable. Works fine at a good speed.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 SP1 x64
|OS=Windows 7 SP1 x64
|CPU= Intel i5-2500
|CPU=Intel Core i5-2500
|GPU= AMD HD 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3.0-728 (GIT)
|Revision=1.3.0 (git 728)
|Graphics=GSdx32-SSE4 0.1.16
|Graphics=GSdx SSE4 0.1.16
|Sound=
|Sound=
*SPU-X 2.0.0
* SPU-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Game works great. There's minor issue with some fonts not rendering correctly in D3D11 Hardware, switch to software render to solve it.
|Comments=Game works great. There's minor issue with some fonts not rendering correctly in Direct3D11 Hardware, switch to software renderer to solve it.
|Tester=Joder666
|Tester=Joder666
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Opensuse Tumbleweed
|OS=Opensuse Tumbleweed
|CPU=Intel i5-2500
|CPU=Intel Core i5-2500
|GPU=AMD HD 6850
|GPU=AMD Radeon HD 6850
|Revision=GIT1.2.2-20141202.2210-1.1
|Revision=GIT 1.2.2 (2014-12-02 2210-1.1)
|Graphics=GSdx 0.1.26
|Graphics=GSdx 0.1.26
|Sound=
|Sound=
*SPU-X 2.0.0
* SPU-X 2.0.0
*OnePAD 0-Dev 0.1.1.0
* OnePAD 0-Dev 0.1.1.0
|Comments=I tested with package from Packman repository, on kernel 3.17.4-1-desktop, Mesa 10.3.3.99-1. It runs ok but sometimes audio gets out of sync.
|Comments=I tested with package from Packman repository, on kernel 3.17.4-1-desktop, Mesa 10.3.3.99-1. It runs ok, but sometimes audio gets out of sync.
|Tester=Joder666
|Tester=Joder666
}}
}}
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Attract demos won't play
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=The attract demos that play when idling on the start screen will instantly fail to play.
|Workaround=
|Workaround=There's no known workaround.
}}
}}
-->
 


==The gallery==
==The gallery==
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File:Burnout_Forum_1.jpg|Burnout (SLES 50445)
File:Burnout_Forum_1.jpg|Burnout (SLES 50445)
</gallery>
</gallery>


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