Ace Combat Zero: The Belkan War: Difference between revisions

m
1 revision imported: autogenerated import
m (Sorted)
m (1 revision imported: autogenerated import)
(10 intermediate revisions by 6 users not shown)
Line 7: Line 7:
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
Line 40: Line 40:
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 115: Line 115:
|Revision=1.5.0 (dev-2242)
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution 2xNative
* Internal Resolution 2xNative
Line 130: Line 130:
** Half-pixel Offset - Special (Texture Agressive)
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
** Round Sprite - Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 148: Line 148:
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.  
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.  
|Tester=Kke
|Tester=Kke
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 21H2 64-bit
|CPU=Intel Core i5-9600k @ 4.3GHz
|GPU=NVIDIA RTX 3070
|Revision=1.7.3040
|Graphics=Default
|Sound=Default
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on
|Tester=Turbo25
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 176: Line 188:
|Revision=v1.5.0
|Revision=v1.5.0
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
Line 192: Line 204:
** Texture Filtering of Display: ✓
** Texture Filtering of Display: ✓
** FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 210: Line 222:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing clouds
|IsFixed=1
|IssueLevel=0
|Description=In Hardware mode clouds are invisible.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
{{Issue
|IssueName=Burst Missile Visual Artifacts
|IsFixed=1
|IssueLevel=0
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
{{Issue
|IssueName=Cutscenes/Certain Levels Blurry
|IsFixed=0
|IssueLevel=1
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
}}
{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Broken terrain textures
Line 225: Line 261:
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.  
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.  
}}
}}


<!-- Leaving the old gallery here, just in case someone wants it.
<!-- Leaving the old gallery here, just in case someone wants it.
67,565

edits