Ace Combat Zero: The Belkan War: Difference between revisions

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|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Revision=1.5.0 (dev-2242)
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution 2xNative
* Internal Resolution 2xNative
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** Half-pixel Offset - Special (Texture Agressive)
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
** Round Sprite - Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA RTX 3070
|GPU=NVIDIA RTX 3070
|Revision=1.7.3040
|Revision=1.7.3040
|Graphics=?
|Graphics=Default
|Sound=?
|Sound=Default
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on
|Tester=Turbo25
|Tester=Turbo25
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|Revision=v1.5.0
|Revision=v1.5.0
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
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** Texture Filtering of Display: ✓
** Texture Filtering of Display: ✓
** FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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{{Issue
{{Issue
|IssueName=Missing clouds
|IssueName=Missing clouds
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode clouds are invisible.
|Description=In Hardware mode clouds are invisible.
|Workaround=Use software mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Burst Missile Visual Artifacts
|IssueName=Burst Missile Visual Artifacts
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.
|Workaround=Use software mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
}}


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