Ace Combat 04: Shattered Skies: Difference between revisions

m
1 revision imported: autogenerated import
No edit summary
m (1 revision imported: autogenerated import)
(11 intermediate revisions by 7 users not shown)
Line 6: Line 6:
|genre            = Simulation
|genre            = Simulation
|gameinfo          = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.
|gameinfo          = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/452838-ace-combat-04-shattered-skies Link]
|harddrive        = 1
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]|89/100}}
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/452838-ace-combat-04-shattered-skies Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]|89/100}}
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
Line 34: Line 35:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50410
|serialsPAL        = SCES-50410
|CRCsPAL          =
|CRCsPAL          = 1B9B7563
|releasedatePAL    = February 8, 2002
|releasedatePAL    = February 8, 2002
|statusPAL        = 2
|statusPAL        = 2
Line 42: Line 43:
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small>
|serialsNTSCJ      = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = D8D43E28
|releasedateNTSCJ  = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
Line 176: Line 177:
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-2613 g48d9763d2)
|Revision=1.5.0 (dev-2613 g48d9763d2)
<spoiler show="Settings" hide="Hide">
<!--;
* Preset: 1 - Safest
* Preset: 1 - Safest
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
Line 190: Line 191:
** Align Sprite: ✓
** Align Sprite: ✓
* Blending Unit Accuracy: Medium
* Blending Unit Accuracy: Medium
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information).
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information).
<spoiler show="Additional Information" hide="Less Information">
<!--;
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration.
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration.
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively.
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively.
</spoiler>
-->
|Tester=Spectra Twilight
|Tester=Spectra Twilight
}}
}}
Line 233: Line 234:
|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: Direct3D 11 (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Large Framebuffer
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
Line 247: Line 248:
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 20200506140834 2.0.0
*SPU2-X 20200506140834 2.0.0
Line 269: Line 270:
|Comments=Runs stable in hardware mode.  Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black.  Distracting, but playable as they only happen in the distance.  Software mode does not experience such issues but is prone to slowdowns.
|Comments=Runs stable in hardware mode.  Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black.  Distracting, but playable as they only happen in the distance.  Software mode does not experience such issues but is prone to slowdowns.
|Tester=actioninja
|Tester=actioninja
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=SteamOS Holo 3.3.1 (Steam Deck)
|CPU=AMD Custom APU 0405 @ 2.8 GHz
|GPU=AMD Custom GPU 0405 1 GB
|Revision=1.7.3337-QT
|Graphics=OpenGL (Hardware)
|Sound=
|Comments=Runs smoothly. Occasional audio stuttering, no effect on rendering performance. Known issues listed below all apply. Vulkan renderer has seemingly random micro stutters in rendering.
|Tester=SierraKomodo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 276: Line 289:
* Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) & (SLPS-73410)
* Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) & (SLPS-73410)
* Also known as '''Ace Combat: Distant Thunder''' (EU)
* Also known as '''Ace Combat: Distant Thunder''' (EU)
 
* HDD support is only available in the Japanese version.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Black Plane
|IssueName=Software mode FPS drop in Third Person or Cockpit view
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow.
|Workaround=Use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. On newer builds (including 1.6 and 1.7) this is only a partial fix on D3D11, as the planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest), while having no effect on OpenGL.
|Workaround=Set the camera to Virtual Cockpit or use the AVX2 launcher.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing clouds
|IssueName=Black Plane
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode clouds are invisible.
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Workaround=Use software mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you cannot use v1.7.4492 or above, use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled.
}}
}}


{{Issue
{{Issue
|IssueName=Software mode FPS drop in Third Person or Cockpit view
|IssueName=Missing clouds
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow.
|Description=In Hardware mode clouds are invisible.
|Workaround=Set the camera to Virtual Cockpit or play in Hardware mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Explosions not visible
|IssueName=Explosions not visible
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.
|Workaround=Use software mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
}}
==Fixed Issues==
 
{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Broken terrain textures
67,565

edits