Ace Combat 04: Shattered Skies: Difference between revisions

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|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-2613 g48d9763d2)
|Revision=1.5.0 (dev-2613 g48d9763d2)
<spoiler show="Settings" hide="Hide">
<!--;
* Preset: 1 - Safest
* Preset: 1 - Safest
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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** Align Sprite: ✓
** Align Sprite: ✓
* Blending Unit Accuracy: Medium
* Blending Unit Accuracy: Medium
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information).
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information).
<spoiler show="Additional Information" hide="Less Information">
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* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration.
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration.
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively.
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively.
</spoiler>
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|Tester=Spectra Twilight
|Tester=Spectra Twilight
}}
}}
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|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Large Framebuffer
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 20200506140834 2.0.0
*SPU2-X 20200506140834 2.0.0
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