Bureaucrats, ninja, Administrators
67,565
edits
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|GPU=NVIDIA GeForce GTX 1060 @ 3GB | |GPU=NVIDIA GeForce GTX 1060 @ 3GB | ||
|Revision=1.5.0 (dev-2613 g48d9763d2) | |Revision=1.5.0 (dev-2613 g48d9763d2) | ||
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* Preset: 1 - Safest | * Preset: 1 - Safest | ||
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|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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** Align Sprite: ✓ | ** Align Sprite: ✓ | ||
* Blending Unit Accuracy: Medium | * Blending Unit Accuracy: Medium | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information). | |Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information). | ||
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* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration. | * As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration. | ||
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively. | * When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively. | ||
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|Tester=Spectra Twilight | |Tester=Spectra Twilight | ||
}} | }} | ||
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|Revision=v1.6.0 | |Revision=v1.6.0 | ||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | ||
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Large Framebuffer | * Large Framebuffer | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
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|Sound= | |Sound= | ||
*SPU2-X 20200506140834 2.0.0 | *SPU2-X 20200506140834 2.0.0 |