Ace Combat 04: Shattered Skies: Difference between revisions

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(A lot of the issues with this game were fixed with the release of v1.7.4492, when https://github.com/PCSX2/pcsx2/pull/8826 was merged. This edit moves all of the issues patched by that version to the fixed section.)
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|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-2613 g48d9763d2)
|Revision=1.5.0 (dev-2613 g48d9763d2)
<spoiler show="Settings" hide="Hide">
<!--;
* Preset: 1 - Safest
* Preset: 1 - Safest
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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** Align Sprite: ✓
** Align Sprite: ✓
* Blending Unit Accuracy: Medium
* Blending Unit Accuracy: Medium
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information).
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information).
<spoiler show="Additional Information" hide="Less Information">
<!--;
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration.
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration.
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively.
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively.
</spoiler>
-->
|Tester=Spectra Twilight
|Tester=Spectra Twilight
}}
}}
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|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Large Framebuffer
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 20200506140834 2.0.0
*SPU2-X 20200506140834 2.0.0
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|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Workaround=This has been fixed in version 1.7.4492 or above. If you cannot use v1.7.4492 or above, use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. On newer builds (including 1.6 and 1.7) this is only a partial fix on D3D11, as the planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest), while having no effect on OpenGL.
|Workaround=This has been fixed in version 1.7.4492 and above. If you cannot use v1.7.4492 or above, use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode clouds are invisible.
|Description=In Hardware mode clouds are invisible.
|Workaround=This has been fixed in version 1.7.4492 or above. If you are using an older version, use software mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.
|Workaround=This has been fixed in version 1.7.4492 or above. If you are using an older version, use software mode.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
}}


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