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(A lot of the issues with this game were fixed with the release of v1.7.4492, when https://github.com/PCSX2/pcsx2/pull/8826 was merged. This edit moves all of the issues patched by that version to the fixed section.) |
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|GPU=NVIDIA GeForce GTX 1060 @ 3GB | |GPU=NVIDIA GeForce GTX 1060 @ 3GB | ||
|Revision=1.5.0 (dev-2613 g48d9763d2) | |Revision=1.5.0 (dev-2613 g48d9763d2) | ||
< | <!--; | ||
* Preset: 1 - Safest | * Preset: 1 - Safest | ||
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|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!--; | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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** Align Sprite: ✓ | ** Align Sprite: ✓ | ||
* Blending Unit Accuracy: Medium | * Blending Unit Accuracy: Medium | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information). | |Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information). | ||
< | <!--; | ||
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration. | * As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration. | ||
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively. | * When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively. | ||
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|Tester=Spectra Twilight | |Tester=Spectra Twilight | ||
}} | }} | ||
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|Revision=v1.6.0 | |Revision=v1.6.0 | ||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | ||
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Large Framebuffer | * Large Framebuffer | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
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|Sound= | |Sound= | ||
*SPU2-X 20200506140834 2.0.0 | *SPU2-X 20200506140834 2.0.0 | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected. | |Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected. | ||
|Workaround=This has been fixed in version 1.7.4492 | |Workaround=This has been fixed in version 1.7.4492 and above. If you cannot use v1.7.4492 or above, use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In Hardware mode clouds are invisible. | |Description=In Hardware mode clouds are invisible. | ||
|Workaround=This has been fixed in version 1.7.4492 | |Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion. | |Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion. | ||
|Workaround=This has been fixed in version 1.7.4492 | |Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | ||
}} | }} | ||