Ace Combat 04: Shattered Skies: Difference between revisions

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Adding HDD support note.
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|genre            = Simulation
|genre            = Simulation
|gameinfo          = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.
|gameinfo          = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/452838-ace-combat-04-shattered-skies Link]
|harddrive        = 1
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]|89/100}}
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/452838-ace-combat-04-shattered-skies Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]|89/100}}
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50410
|serialsPAL        = SCES-50410
|CRCsPAL          =
|CRCsPAL          = 1B9B7563
|releasedatePAL    = February 8, 2002
|releasedatePAL    = February 8, 2002
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small>
|serialsNTSCJ      = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = D8D43E28
|releasedateNTSCJ  = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Large Framebuffer
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
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|Comments=Runs stable in hardware mode.  Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black.  Distracting, but playable as they only happen in the distance.  Software mode does not experience such issues but is prone to slowdowns.
|Comments=Runs stable in hardware mode.  Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black.  Distracting, but playable as they only happen in the distance.  Software mode does not experience such issues but is prone to slowdowns.
|Tester=actioninja
|Tester=actioninja
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=SteamOS Holo 3.3.1 (Steam Deck)
|CPU=AMD Custom APU 0405 @ 2.8 GHz
|GPU=AMD Custom GPU 0405 1 GB
|Revision=1.7.3337-QT
|Graphics=OpenGL (Hardware)
|Sound=
|Comments=Runs smoothly. Occasional audio stuttering, no effect on rendering performance. Known issues listed below all apply. Vulkan renderer has seemingly random micro stutters in rendering.
|Tester=SierraKomodo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) & (SLPS-73410)
* Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) & (SLPS-73410)
* Also known as '''Ace Combat: Distant Thunder''' (EU)
* Also known as '''Ace Combat: Distant Thunder''' (EU)
 
* HDD support is only available in the Japanese version.


==Known Issues==
==Known Issues==
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|IssueLevel=0
|IssueLevel=0
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow.
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow.
|Workaround=Set the camera to Virtual Cockpit or play in Hardware mode.
|Workaround=Set the camera to Virtual Cockpit or use the AVX2 launcher.
}}
}}


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File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052)
File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052)
File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410)
File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410)
File:Ace_Combat_04_Shattered_Skies-moddb.jpg|OpenGL (Black Plane and Playable)
</gallery>
</gallery>


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