Ace Combat 04: Shattered Skies: Difference between revisions

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m
Adding HDD support note.
(Rewording and updating the black plane texture issue; everything is still present as of 1.6.0)
m (Adding HDD support note.)
(15 intermediate revisions by 10 users not shown)
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|genre            = Simulation
|genre            = Simulation
|gameinfo          = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.
|gameinfo          = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/452838-ace-combat-04-shattered-skies Link]
|harddrive        = 1
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]|89/100}}
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/452838-ace-combat-04-shattered-skies Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]|89/100}}
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50410
|serialsPAL        = SCES-50410
|CRCsPAL          =
|CRCsPAL          = 1B9B7563
|releasedatePAL    = February 8, 2002
|releasedatePAL    = February 8, 2002
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small>
|serialsNTSCJ      = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = D8D43E28
|releasedateNTSCJ  = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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</spoiler>
</spoiler>
|Tester=Spectra Twilight
|Tester=Spectra Twilight
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Core i5 8600K @ 5.0GHz
|GPU=NVIDIA RTX 2060 Super
|Revision=v1.7.0-dev-109-g4102489d8
|Graphics=GSdx 20200629164148 (MSVC 19.21 AVX2/AVX2) 1.2.0
|Sound=SPU2-X 20200629164148 2.0.0
|Comments=Requires OpenGL Software mode. Runs full speed on 'Safe' emulator preset. No issues observed.
|Tester=Xevon
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows 10 Pro x64
|CPU=AMD Ryzen 2700X
|GPU=NVIDIA RTX 1660ti
|Revision=v1.7.0-dev-1641
|Graphics=OpenGL
|Sound=SPU2
|Comments=Works great in OpenGL Hardware mode. Must use this fix. Cannot see Explosions, no known fix as of yet, but can upscale up to 2k.  https://www.moddb.com/games/ace-combat-04/downloads/ace-combat-04-shattered-skies-black-plane-issue-workaround
|Tester=Gravity
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 8x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X 20200506140834 2.0.0
*LilyPad (20200506140834) 0.12.1
|Comments=I downloaded this patch to remove the permanent black color of the plane. The game runs at 1080p 60 FPS with 65% brakes, for that without bugs and freezes. I tried 2X resolution and Native (PS2), anyway with the brakes the game runs on OpenGL (Hardware or Software) rendering.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|Comments=Runs stable in hardware mode.  Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black.  Distracting, but playable as they only happen in the distance.  Software mode does not experience such issues but is prone to slowdowns.
|Comments=Runs stable in hardware mode.  Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black.  Distracting, but playable as they only happen in the distance.  Software mode does not experience such issues but is prone to slowdowns.
|Tester=actioninja
|Tester=actioninja
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=SteamOS Holo 3.3.1 (Steam Deck)
|CPU=AMD Custom APU 0405 @ 2.8 GHz
|GPU=AMD Custom GPU 0405 1 GB
|Revision=1.7.3337-QT
|Graphics=OpenGL (Hardware)
|Sound=
|Comments=Runs smoothly. Occasional audio stuttering, no effect on rendering performance. Known issues listed below all apply. Vulkan renderer has seemingly random micro stutters in rendering.
|Tester=SierraKomodo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) & (SLPS-73410)
* Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) & (SLPS-73410)
* Also known as '''Ace Combat: Distant Thunder''' (EU)
* Also known as '''Ace Combat: Distant Thunder''' (EU)
 
* HDD support is only available in the Japanese version.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Black Plane
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=In hardware mode mipmapping issues cause terrain textures to appear distorted and constantly changing form.
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions use Software mode.
|Workaround=Use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. On newer builds (including 1.6 and 1.7) this is only a partial fix on D3D11, as the planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest), while having no effect on OpenGL.
}}
}}


{{Issue
{{Issue
|IssueName=Flickering HUD
|IssueName=Missing clouds
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode, the HUD can be flickering, and completely disappears in some night missions
|Description=In Hardware mode clouds are invisible.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and make sure ''CRC Hack Level'' isn't set to "Aggressive".
|Workaround=Use software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Black Plane
|IssueName=Software mode FPS drop in Third Person or Cockpit view
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow.
|Workaround=Use build 1.5.0-dev-2329 or newer in Direct3D 11 Hardware mode (not OpenGL), along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). The planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest).
|Workaround=Set the camera to Virtual Cockpit or use the AVX2 launcher.
}}
}}


{{Issue
{{Issue
|IssueName=Missing clouds
|IssueName=Explosions not visible
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode clouds are invisible.
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.
|Workaround=Use software mode.
|Workaround=Use software mode.
}}
==Fixed Issues==
{{Issue
|IssueName=Broken terrain textures
|IsFixed=1
|IssueLevel=1
|Description=In hardware mode mipmapping issues cause terrain textures to appear distorted and constantly changing form.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions use Software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Hangar area partially obscured
|IssueName=Flickering HUD
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode a thick, dark gray mist covers the hangar area.
|Description=In Hardware mode, the HUD can be flickering, and completely disappears in some night missions
|Workaround=This has been resolved in recent v1.5.0 git builds. For PCSX2 v1.4.0 and earlier Hardware Depth also needs to be enabled. Or use software renderer.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and make sure ''CRC Hack Level'' isn't set to "Aggressive".
}}
}}


{{Issue
{{Issue
|IssueName=Software mode FPS drop in Third Person or Cockpit view
|IssueName=Hangar area partially obscured
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow.
|Description=In Hardware mode a thick, dark gray mist covers the hangar area.  
|Workaround=Set the camera to Virtual Cockpit or play in Hardware mode.
|Workaround=This has been resolved in recent v1.5.0 git builds. For PCSX2 v1.4.0 and earlier Hardware Depth also needs to be enabled. Or use software renderer.
}}
}}


{{Issue
{{Issue
|IssueName=Explosions not visible
|IssueName=Vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion.
|Description=Several vertical lines appear spread accross the screen in Hardware mode.
|Workaround=Use software mode.
|Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align Sprite''' hack.
}}
}}


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File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052)
File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052)
File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410)
File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410)
File:Ace_Combat_04_Shattered_Skies-moddb.jpg|OpenGL (Black Plane and Playable)
</gallery>
</gallery>


ninja
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